ABOUT THE PROJECT
We’re an indie team building a narrative-driven minigame collection about the immigrant experience in America. The project is in active development, and we’re a small, distributed team. This is a part-time contract role. You’ll work remotely, with regular async collaboration and scheduled team syncs.
WHAT WE'RE GOING FOR
We’re making the game as a heartfelt, intimate satire of contemporary American life and culture, seen through the eyes of an immigrana
We are working on an unannounced rhythm-action game, where you fight to the rhythm of the music, as well as a horror game. We are targeting PC release first, then consoles and tablet/mobile. We are searching for multiple artists, to compose 5-10 minutes of songs each in multiple genres, for a total of 120 minutes of music. The game is slated for late 2026/early 2027 release.
And no, no NFTs, no AI, it's an old-fashioned pay-get game model. This is a smaller project, with about 7 non-composer devs and artists.
About the position
Once upon a time, there was a kingdom, and in that kingdom was a beautiful talented team of game devs. But then, a dragon of complete lack of musical talent appeared, and blocked their tower, making it impossible for them to reach the stars!
Fortunately, a brave bard with shining lute appeared, squashed the dragon, and together with the team they flew to the stars! Which they then used to pay their rent or something!
But seriously: We need songs for a rhythm game. We are especially interested in:
But we are still willing to be convinced by your tracks.
Rights/Copyright stuff:
Basically, we want the right to use the songs in our gaming projects, but also let you use the music how you want (apart from selling it to other projects) We want:
You keep:
Requirements*
Must haves
Nice to haves
*These are real minimum requirements.
Benefits
Other
To apply:
Send an email with "[composer]" + your name. Provide link to your portfolio, with 3-4 tracks you think we would be most interestedin, and attach CV in pdf form (or link to online version). Do not send a cover letter, keep email text under 100 words. Applications not following this schema won't be seen.
EXPIRATION DATE 2026/07/27
t (and, sometimes, an alien).
We’re in our third prototyping phase, rapidly testing visual and narrative directions, so we haven’t locked in a specific art style yet. We’re looking for someone who can explore a visual language that feels intimate, heartfelt, satirical, disarming, and a little weird (there will be aliens, after all). We want to capture contemporary urban life, especially in the San Francisco Bay Area, but not in a photorealistic way. We’re after something unique, funny, and bold, something that brings players home.
WHAT YOU'LL DO
WHAT WE'RE LOOKING FOR
HOW TO APPLY
Send us:
We read every application. If your work catches our attention, we'll reach out to set up a conversation.

Freshly grown game development team, raised with care, under the blue light of computer screens.
Storage Instructions
Store in a cool, dry place filled with supportive community and vibrant creativity. Handle with care and nurture constantly for the best results. Store away from the sun and grass.
Warning
Overconsumption may lead to increased heartbeat during game launches, euphoria on positive reviews, and occasional reality disconnection. Please enjoy responsibly.
It's all about Gold! Build a city, invite adventurers and give them quests, until they solve your problems... of not having enough gold! Do you know how much pet-god food costs these days? Not to mention building a city in a land besieged by monsters!
For connoisseurs of unique colony-builders, Gold Gold Adventure Gold is a mix of Cult-of-the-Lamb, Rimworld and Majesty, mixed with Black & White and a pinch of Against the Storm.