We are looking for a Writer to join us on an initial 6-month part-time contract to develop the Next Big Thing™ from Brightrock Games!
You will work with the narrative and design teams at Brightrock to write engaging comedic content inspired by the likes of Futurama and Rick and Morty. Joining an indie team means you will be involved in the creative process from top to bottom, seeing your vision through from page to gameplay!
We encourage women, BIPOC applicants, and members of other underrepresented groups to apply.
Life at Brightrock:
We’re a small, stable indie studio in the heart of Brighton, UK. We’ve been on a bit of a journey. Now we’re in the enviable position of being able to embark on our NEXT BIG THING. We’ve learned lots from making our highly-praised first game, War for the Overworld, and we’re taking those lessons forward into our new project.
You can be a part of this future.
We’re looking for people that live and breathe games like we do, that are willing to challenge tradition, and that have the drive and attention to detail needed to get a great game out the door. We want people that know their stuff, but who are always pushing to learn more – we learn things from each other every day, and each of us is deep diving into our specialties so we can get better. Being a specialist is one thing of course, but in a team this small you’ll also need to balance a fair few hats on that bonce of yours as well.
If you can do all that, well then maybe we ought to be having a chit-chat!
We pride ourselves on the strength of our core team, but we also work with a bunch of awesome freelancers.
Deck Nine Games is looking to hire a staff writer to join our writer’s room on an unannounced AAA narrative adventure game. What kind of writer, you ask? A writer of passion, talent, and unquenchable curiosity. We want someone who breathes story, loves video games, and thinks probingly about what narrative gaming even means. Writing games is often grueling, sometimes thankless, and always challenging. We’re looking for a writer who is fanatical about every word, just like we are, but also kind, sensitive, thoughtful, and a joy to work with, as we will hopefully be spending a lot of time together.
Enough about what we want, here’s what you get: A full time, on-site position with benefits, competitive pay, and the opportunity to work on an exceptional project with the most talented team in the industry. As a staff writer, you will be working collaboratively with the narrative team to brainstorm concepts, break story, outline episodes, write the game script, and support the rest of the studio in production. You will have access to the best narrative development tool set out there, a proprietary system called StoryForge which allows us holistic influence over all aspects of the development process, including dialogue, gameplay design, branching logic, art, and cinematics.
It cannot be overstressed: This is a collaborative position. Team writing requires tremendous communication skills as well as patience. We love and admire many lone wolves, auteurs, mavericks, and enfant terribles; for this position, however, a passion and talent for collaboration is a must.
How to Apply:
Include the following:
About Deck Nine Games
Deck Nine Games is an independent game developer dedicated to crafting interactive story games that inspire, transform, and entertain players. Our first game, Life is Strange: Before the Storm is loved by fans and has been nominated for a VGA and a BAFTA. The studio is 60+ people and is in sunny Westminster, Colorado at the base of the Rocky Mountains. The studio is working on an unannounced story adventure game and is growing additional teams for more projects.
PC Gamer is the global authority on PC games, a market leader with over 20 years of heritage, and offices in the US, UK and Australia. Operating in both print and online, our team is dedicated to bringing its readers around-the-clock informative and entertaining coverage of every aspect of their hobby, including class-leading buying advice for software and hardware.
The News Writer is primarily responsible for writing multiple news articles per day on PCGamer.com. You'll make it a point of pride to uncover breaking stories before our competitors, and put the reader at the heart of your decision making—discovering the kinds of angles that resonate with our audience, and tailoring your output based on performance using analytics tools.
In addition to your news output, you may also be called on to write reviews, features, magazine articles, and other content under the guidance of senior editors as required.
You will be responsible for meeting all your deadlines and liaising with editors to ensure you produce high-quality content. You will always create copy with the readers' needs in mind, with the emphasis on clarity, insight, and accessibility.
You’ll have a passion for creating fast-moving news coverage and a good knowledge of the core issues surrounding PC gaming.
We'll help you understand the principles of SEO and how to use social media to make your work connect. You'll hone your writing and editing skills by working alongside an experienced global editorial team.
Strong communication skills are essential, as you'll be required to collaborate with the global team, liaise with industry contacts, develop sources and represent PC Gamer at industry events. You may also be asked to assist with the production of multimedia content, such as podcasts and videos.
The job requires strong attention to detail, organisational skills, a calm approach and self-discipline. In your time with PC Gamer you will cover the full spectrum of the hobby and have the chance to make your mark on a world-renowned media outlet.
GamesRadar+ takes you closer to the games, movies and TV you love. With an engaged social audience of 10 million followers, GamesRadar+ follows the most exciting creations from beginning to launch and beyond with a mix of news, features, reviews, guides, videos and post-review coverage. GamesRadar+ helps you save money, save time and get more from your console, PC and TV – by taking you closer to the most interesting conversations about the entertainment we all love.
The News Writer will have proven digital skills and an enviable contacts book, to help deliver a high volume of daily gaming news to GamesRadar’s global audience.
Results-driven, and with an uncanny eye for a story, you’ll be excited by the challenge of getting stories first, delivering them as quickly as possible to a scale global audience, and developing the site’s reputation and brand in both the US and UK.
Reporting to the Editor of GamesRadar, with a strong dotted line to the News Editor, you will be responsible for maintaining and enhancing news content on GamesRadar, focusing on gaming, with TV and movie experience a welcome bonus. That will include writing and sourcing news, conducting interviews, and where appropriate, attending events - both virtual and physical. The role will also include aiding with the creation of news-led features, and SEO-focused content for the site, as well as other editorial duties as required. You may also be required to assist with the production of video-based articles or podcasts.
You will work closely with the News Editor and Editor to establish a workflow that delivers a daily schedule of regular articles which you will publish on site, and promote via the relevant Games group social channels. You will be responsible for meeting all your deadlines and liaising with colleagues - including in the print magazine teams - to ensure you produce high-quality content that always meets the needs of the readers.
You must also respond to reasonable requests from senior members of the editorial teams to help create and develop any of the department’s output, including promotional and marketing copy for websites, magazines, video, and social media.
You may also be required to travel overseas to attend events and conferences.
Example of content types you will be responsible for: news, features, video interviews, event coverage, social coverage of key industry events.
The job requires attention to detail, good organisation skills, a calm approach, self-discipline, cross-platform multi-tasking, industry contacts and a passion for games, movies and TV.
As part of the development of a new project, DONTNOD Entertainment is looking for a Narrative Designer F / M intern to strengthen its teams.
Attached to the Narrative Department, you work daily in close collaboration with the various business managers of the project, in order to create the narrative content of each scene while respecting the DNA of the game.
As such, your missions will be as follows:
Passionate about video games, would you like to join a warm studio, bursting with energy and stimulating projects? If the adventure tempts you, do not hesitate to send us your application!
This position is to be filled in our premises at 134-140 rue d'Aubervilliers, 75019 PARIS.
COVID-19 measures: In order to best protect our employees, we favor teleworking and team rotations. All hygiene measures are available in the premises: masks, hydroalcoholic gel
How to Apply
Please provide CV, cover letter, references, website (if applicable)
About DONTNOD Entertainment
Created in 2008, DONTNOD is an independent French studio which creates and develop AA games in various genres: adventure (Life is Strange, Tell me Why, Twin Mirror), action (Remember Me) and RPG (Vampyr). Each new game is an original creation with a unique narrative gameplay experience and unique game mechanics.
At DONTNOD, we celebrate diversity and inclusivity within our games as well as our teams. We push for equal opportunities and non-discrimination in our hiring process. We build human-sized teams to encourage a fulfilling work environment for all our employees.
In 2020, DONTNOD decided to expand internationally and created its first branch in Montreal. Our ambition is to create a new narrative game 100% developed by our Montreal team, with the support of the technical teams and department directors in Paris.
G/O Media is the publisher of the web’s most original media brands, including Gizmodo, Kotaku, Lifehacker, Deadspin, Jezebel, Jalopnik, The Root, The Onion and The A.V. Club, and reaches over 100 million unique visitors a month—more than one-third of all Americans. We connect with the young, diverse audiences that are shaping our future. Through fearless journalism, provoking comedy, and high-impact storytelling, we elevate the stories and issues our readers and viewers are passionate about.
About the Role:
A Kotaku Staff Writer should urgently feel the need to tell the world about video games. They should be a curious, well-rounded person who has an insatiable appetite to play games, ask questions about them, report on them and/or critique them. Working for Kotaku you'll have access to any video game you can think of and a chance to tell the stories that you think matter about games and gaming culture. If you get the job, your parents probably won't understand what you do for a living. Your nieces and nephews will think you get paid just to play video games (sure, kids, close enough). But what you'll actually have is a chance to write about video games every day and help shape the discussion about them.
This entry-level position is based either at Kotaku's offices in New York City or Los Angeles, CA. It is suited for anyone sick of the freelance grind or simply looking to write about games for a very large readership at a site that is uninterested in hype and is focused on telling interesting stories about games and the communities around them, including the growing culture of gaming on YouTube and Twitch. We're looking for people who don't necessarily fit the mold of what the gaming press "should" cover or care about. Gaming knowledge is a must, but knowledge about the rest of the world is important, too. Some reporting experience is preferred, but we will consider candidates who are strong in journalism, criticism or both.
What we’re looking for:
To apply, please submit a resume, cover letter about why you’re the right fit for the job and answers to the questions below.
G/O Media is deeply committed to fostering a transparently inclusive workplace environment and people of color, women, people with disabilities, veterans, and LGBTQ candidates are very strongly encouraged to apply. Our company-wide mission is to reach very diverse audiences and so, we are deeply committed to having teams and leaders that reflect this mission.
This is a position covered under the collective bargaining agreement with the WGA-E.
Failbetter Games is offering a paid traineeship in game writing, running November 2 to December 11, for Black candidates.
What we’re looking for
We are looking for a trainee who writes fiction and who wants to explore a career in video game writing.
To work with us, you don’t need to have worked on any previous games projects. You don’t need to be a fan of our past work. You also don’t need to be at any specific point in your life. Students, recent graduates, and working adults considering a change of field are all welcome to apply.
What you will need:
Who we are
Failbetter Games is a studio based in London, U.K., with a history of releasing award-winning narrative games, including Fallen London, Sunless Sea, and Sunless Skies. Our portfolio also extends beyond the usual for games: among other things, we wrote an interactive narrative to accompany the launch of Erin Morgenstern’s The Night Circus.
Our team includes five full-time writers who have collectively put many decades into writing for games and other media. We are very involved with the game industry both in the UK and internationally, and several of us have extensive experience with mentoring and teaching. Our work process is very collaborative, and if you join us, you’ll have a chance not just to ask your own questions but to see how we approach problem-solving together.
Failbetter is committed to providing a safe and respectful workplace to its employees. We expect to do the same for our trainee. Our approach to work avoids systemic overtime and crunch; we support flexible working and do our best to accommodate the mental and physical health needs of our employees. We have won a GameIndustry.biz Best Places to Work award three times in the last four years.
What we write
Our games tell stories in which the player can make choices about what to do next. You might find yourself writing dialogue between a human and a Devil exiled from Hell, or an action sequence about defeating a tentacled monster, a description of a fabulous meal or the events of a covert union organisation.
Our games represent a range of character genders, races, backgrounds and lived experiences. We have commissioned consultations on presenting different kinds of characters (for example trans/non-binary characters) and in addressing topics such as colonialism.
In inviting you to join us, we are not expecting you to act as a diversity consultant or to take on responsibility for how people who share your background are represented in our stories. We do commit to listening to anything you want to tell us on these topics; and we’ll do our best to make space for you to tell a story in your own voice, within the context of our game world.
What we can offer
This traineeship is designed to
We’ll teach you how to create new game content for our browser-based game Fallen London. You’ll experience every stage of the writing process, from pitching a new idea to launching the final content, and you’ll end up with publication credit.
While you’re here, you’ll also see some of the process for other games being developed at the studio. You’ll have a chance to talk to our employees in other disciplines, including design, art, quality assurance, and marketing. And we’ll talk you through how our process compares with what you might find at other game studios around the industry.
Our trainee program offers:
About remote work and flexible hours
Because of the pandemic, our studio is working remotely. We can work with trainees anywhere in the world, as long as you can be available for video calls during at least a three-hour window that overlaps the hours of 9 AM to 6 PM UK time.
For example, that might mean
We may be able to work with you even if you can only do these hours on certain days of the week.
To apply, please email email@example.com a link to a Google doc containing
The deadline for applications is 9 AM British time October 9.
We’ll respond to every application by October 22, regardless of the outcome. We will ask for a short interview (ca. 20 minutes) before making a final offer.
If there’s anything you’d like to know from us in advance, please write to us at firstname.lastname@example.org and we’ll do our best to answer your questions.
If you are unsure about whether you should apply, we hope that you will.
AWARD WINNING GAME DEVELOPMENT STUDIO, MESSHOF LLC, IS HIRING!
Messhof has an immediate opening for an experienced Narrative Designer to be part of our small, tight-knit, indie game team! *Obviously* this is a remote position, but generally we work PST/PDT hours, Monday through Friday 9-5.
Messhof is a video game development studio founded in 2013 by Mark Essen and Kristy Norindr and located in Venice, California.
We’ve made Nidhogg 1+2, Flywrench, and now we are starting a brand-spanking-new project and we want to work with YOU! We work hard but we are anti-crunch. Join us, and let’s create some ✨magic✨ together! 🙂
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We’ve been lucky to have some incredible jobs working at and partnering with some of the biggest brands in video games.
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Everyone in games should have that much fun.
Our hope is that Work With Indies will connect job seekers with the most rewarding, most inspirational, and most fun jobs they've ever had.