We are seeking a talented Audio Designer for contract work on our current game in development, Project A███████. We’re looking for someone to design, create and implement audio for the core gameplay loop alongside a dynamic music system. It is an unconventional game and we’re looking for an audio treatment that will carefully and invisibly support the weird things we’re doing.
Please email firstname.lastname@example.org with a resume and link to your portfolio.
Audio Designers from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.
ABOUT HALF MERMAID
Half Mermaid is a video game production company based in Brooklyn, New York. We were founded in 2017 by triple Bafta winning writer-director Sam Barlow, creator of Her Story.
In 2019, our first title, Telling Lies, was published by Annapurna Interactive. This intimate investigative thriller received rave reviews and was heralded for the depth of its story and the performances of its cast.
ABOUT PROJECT A███████
████ █████ █████ “Ambrosio”, ██ adaptation █ █. █. ███ ████ Gothic ███ ██ ███. █ ██ ███ ████ ██ █ ██ ████ Matilda.
██ ██ ███ ██ ██ ███ thriller “███” ██ ████ █ ███. ██ █ NYC, █ ███ ███ ██ ██ ███ █ █ ███ ████ ██ ███ █████ █ ██ muse █████ █ █████ ██.
██ ██ ██████, █████ ████ █ ██ █████ ████ █ ██ ████ ███ █ █████ ███ █████. ██ ████ “███████” █ █ ██████ █████ ████ █████ ██ ████ █████ █ ██████ pop star ██ ██ ███ █████.
███ █ ███ ████ ██ ██ ████.
███ ██ █ ███ █ ███ ███, ██ Barlow █████ ██ custodian █ ██████ █████. ██ █████ ██ █████ ██ █████ ██ ███████ ███████ ███████ ██████ █ ██████ ███████ ███ █████ █ █████ █████ concordance.
Anshar Studios is looking for a talented Sound Designer to join our team in Katowice, Poland.
Submission / Portfolio Instructions:
Do not forget to include a clause on the use of personal data (GDPR), without it we can’t process your application:
"I hereby agree to the use of my personal data included in the recruitment application (including CV) in the recruitment process for the position indicated in the job offer published by the company Anshar Studios S.A."
If you are also interested in participating in future recruitment processes, please also include the following consent:
"I hereby agree to the use of my personal data included in the recruitment application (including CV) in future recruitment processes organized by the company Anshar Studios S.A."
Founded in 2012, Anshar Studios focuses on 1st and 3rd party game development for all major gaming platforms.
Currently, we're employing over 90 specialists in our studio in Katowice and we are very open for new talented developers willing to join us on site.
Working with Anshar gives you the opportunity to develop your skills, participate in challenging projects and team up with a bunch of skilled people with a passion for video games.
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create interactive experiences that engage and inspire players of all ages across all platforms. Presently, we are focused on virtual reality, augmented reality, location-based experiences, and social games.
Do you like to work on innovative projects in a motivating, friendly atmosphere? Would you agree that games can engage and inspire?
If you answered "YES!" to both questions, you might be a fit for our studio!
AUDIO DEVELOPER POSITION
Our artists honor the unique aesthetic vision of each project and work to make all aspects of the experience beautiful. The team is comprised of 2D/conceptual artists, 3D modelers, technical and effects artists, audio designers and animators. We are seeking a talented Audio Developer to work on projects ranging from online worlds and handheld games to virtual reality experiences and themed interactive attractions.
Our ideal candidate will have the ability to handle both technical and artistic issues during game development, as well as be able to work quickly in a team atmosphere with schedules and reliable milestone delivery. Applicant must be capable in audio design, SFX, VO recording and cleanup, and musical composition. While not a composition-specific role, that may be a part of the role responsibilities on a project-to-project basis. Good organizational skills and scheduling abilities are critical.
The applicant will be working on a variety of projects in-house, previous experience working with game engines such as Unity and Unreal are a plus. Ability to work with a DAW is required, as is some experience with other programs such as FMOD or Wwise. We’re looking for someone excited about cross-disciplined collaboration and making great games with us!
AREAS OF RESPONSIBILITY:
DESIRED SKILLS & EXPERIENCE:
thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and flOw. Our most recent game, Sky, is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme park.
Good to haves:
Last but not least, loves thatgamecompany games, believes in our mission and vision!
We look forward to meeting you!
Life at thatgamecompany
thatgamecompany takes pride in cultivating a close-knit team culture and company vision.
We believe that games should be played, shared and enjoyed by everyone. By shifting our mission and approach on what it means to create a game, we aim to nurture a welcoming environment where team members can experiment, collaborate and support each other to create truly innovative games. We value our team’s integrity, personal growth and contribution at every step.
All full-time positions offer an industry competitive package of salary and benefits and are on-site at our office located in beautiful Santa Monica, California, among other great games, tech and entertainment companies. All hires are expected to contribute to making our studio a more inclusive, positive environment for great people and great work to grow and flourish. If you feel an affinity for our work and wish to make a meaningful contribution to our mission, we would love to hear from you.
Help us create bold, immersive audio in a gritty sci-fi universe. Stunning visas, foreboding surrounds, realistic machinery, an ecosystem teeming with creatures - we need you to bring it to life.
In this role you will:
Perks & Benefits:
Sharing a link to a portfolio of sounds you have created, ideally in action inside a game or interactive experience, is highly recommended.
The position is full time, permanent and onsite in Auckland. Assistance is provided for relocation & support for obtaining a visa. We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspects of your culture or identity you have an important role to play in our team.
We're independent, make our own original games and operate flat teams - meaning you have the chance to make your mark, contribute ideas and directly affect the success of our projects. We think decisively, take calculated risks, get the best tools for the job then move fast and adapt quickly.
Plus we're based in beautiful, creative New Zealand with an awesome lifestyle, friendly people and exciting projects to work on.
Polyarc is seeking a candidate with a passion for crafting compelling and imaginative player experiences, and who’s also excited to contribute to our core values of collaboration, mentorship, player value, accountability, and creative expression. At Polyarc, someone with drive and imagination will spread their wings and grow not only as an audio designer, but also a game developer.
Audio designers at Polyarc aren't simply part of the post-production chain. We are involved early in production and represent equal creative participants in crafting the design and heart of our games. We are part designer (for communicating critical gameplay information), part technologist (for scripting, systems design, and implementation), and part artist (for elevating the emotional tone of a scene through sound effects).
To apply, please submit your reel and resume, plus any additional materials you deem relevant to your candidacy (portfolio, cover letter, etc.) to email@example.com.
When presenting your reel, please include clear descriptions of your particular contributions.
Captivated by the continuing advancements of virtual reality, Polyarc's founders found it impossible to ignore such energizing and momentous creative possibilities. After leaving Bungie in 2015, they struck out on their own, seizing the unmistakable opportunity to make an impact on the future of game development.
Polyarc’s studio, located between the lively SoDo and Pioneer Square neighborhoods of Seattle, was formed not only to build groundbreaking player experiences, but also to champion a culture where deep collaboration, creative expression, and high player value are at the forefront of every innovation. Our team of accomplished developers continue to tackle the many challenges before us and we’re making great progress every day. We released Moss in 2018, but we’re not stopping there. Can’t wait to show you what we’re up to.
COVID-19 Hiring Update:
During these uncertain times and the rapidly changing environment surrounding COVID-19, all positions at Polyarc are subject to virtual interviewing, onboarding, and remote work for the foreseeable future. We understand that each person's circumstances may be unique and we will work with you to explore the options.
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