Well, hello there! Do you want to be our new best friend?
We're looking for someone full of energy and empathy. Other merits would be: having amazing communication and great English skills, being easy-going and fun!
Our team is getting bigger and bigger, we have so many lovely poeple to take care of and we need some help!
Will you become our savior?
Keep reading for more details!
We're looking for you! (but we're probably only gonna pay you if you happen to also be a super smart and an all-around cool person).
We're offering a full time contract in Łódź, with good salaries and working conditions so good they'll make your eyes water at the poignant beauty of the universe that you'll see from this pinnacle of human civilization that is your job at SUPERHOT.
WHO ARE YOU PEOPLE?
SUPERHOT was founded in 2014 in Łódź by a team of underdogs with lots of videogamish and non-videogamish experience. Following a viral success of a 7-Day FPS Game Jam prototype of SUPERHOT, the team hovered up a fair amount of tasty tasty funding from a super successful Kickstarter campaign in May 2014. A little bit of additional bizdev maneuvering later, the available budget more than doubled and allowed the team to survive through almost two years of intensive crunch and trailblazing with a game mechanic that no one executed quite at this scale before.
This soul breaking marathon of a project culminated in the release of SUPERHOT for Steam in February 2016. The game immediately became a global best-seller, showered the team with industry awards, critical acclaim, and unconditional love of the amazingly positive community that gathered around SUPERHOT.
We were totally weirded out by this, so we went back to our comfy creative process and started building new stuff. SUPERHOT VR came out in December 2016 and became the world-wide #1 best-selling VR game on PC. In 2017 both SUPERHOT titles saw themselves launch on new platforms and in new markets, leaving the core creative team hard at work on SUPERHOT: Mind Control Delete - the third game in the SUPERHOT franchise that gives you more insight into the world of SUPERHOT, more story, more signature gameplay. We released it in July 2020 and gave away around 2 million free copies, making this possibly the biggest giveaway in gaming history.
OKAY. WHATCHA NEED ME TO DO?
We are looking for someone:
It would be awesome if you also happen to:
Your basic tasks would be:
In return, we will give you:
Now go and click the button. It'll be fun. We promise.
SOUNDS COOLS. WHO'D I BE WORKING WITH?
The team at SUPERHOT HQ is roughly 33-ish people strong right now. It's a happy collection of driven individuals with hobbies ranging from mixed martial arts and hugging people, through card games, embroidery, music, arts, and startups. We also have remote friends in the UK, Australia, Netherlands and Philippines. We work a bit, play a bit and keep the team healthy and happy to build great games.
WHAT DO THE GAMES LOOK LIKE AGAIN?
You must've been living under a rock if you don't know by now. But that's cool. We like rocks. Some of our best friends are rocks. Feast your eyes on the Youtublets below.
We are in need of a self-sufficient and proactive game industry professional with a versatile skill set who thrives in solving complex challenges, is not afraid to get their hands dirty, and enjoys wearing many different hats.
By showcasing the potential of Trail's platform and tools, you will be the first point of contact and the face outwards for game developers. In short, building exciting and helpful content as well as helping developers get started with using Trail.
Your prime directive will be to identify and execute initiatives to build a coherent and exciting brand and do so by sharing your passion and knowledge to help creators flourish, whether that's at conferences, game jams, via blog posts, videos, our Discord server, or elsewhere.
As a Developer Evangelist, you will also be working closely with the business development and product teams to identify how we can keep improving Trail for the solo hobbyist and indie developers.
Nice to have(s):
Perks & benefits:
📃 Stock options plan
Partnerships are best when everyone gets to share not just the workload, but the success as well. By joining our crew you'll become a shareholder too.
A healthy crew is a happy crew. We have 4000 SEK a year earmarked for you to pay for things like workouts, yoga, and massage. Of course, we also have a customary 5 weeks of paid vacation.
To perform excellent work you need excellent tools. We'll gear you up with the latest and greatest in smartphone and laptop tech, and slap a generous phone plan on top.
🕹️ Work == Play
Work tasks include playing games. ;)
🕑 Working hours
Work early or work late—it's up to you. You're responsible for keeping in momentum and connection with the rest of the team.
We're situated right in the middle of the popular SoFo area on Södermalm, known for its many boutiques, excellent lunch spots, and cafés.
We're a small crew with large ambitions and a lot of faith in our mission. We value playfulness and curiosity as much as courage and candour, and believe that the journey is at least as important as the goal.
When we're not hammering away to reach a milestone or overcome a challenge, we're known to goof around and dissect various subjects far beyond what's reasonable.
We're in this boat together and value the input of one another highly. No discipline is more important than the other and we keep a flat organization where we communicate a lot to make sure we're all rowing in the same direction.
Our guiding principles
Trail is a Stockholm-based startup with the mission to make gaming easier than watching YouTube.
In other words, Trail makes it possible for anyone to enjoy new gaming experiences at a single click, and to invite friends simply by sending them a link. No downloads, no installs, no paywalls—just play.
Indie games are wonderful. So are the people that make them.
Make wonderful games. Be wonderful people. Work With Indies.
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We’ve been lucky to have some incredible jobs working at and partnering with some of the biggest brands in video games.
But we’ve never had more fun and been more fulfilled than when we were working with indie game developers.
Everyone in games should have that much fun.
Our hope is that Work With Indies will connect job seekers with the most rewarding, most inspirational, and most fun jobs they've ever had.