We’re looking for a level designer with strong technical skills. You will be responsible for implementing scene elements such as dialogue, animations, and camera placements using both Unity and our own proprietary tools. A qualified candidate will have a good sense of how to tell an effective story visually, as well as the ability to execute on that sense with a strong understanding of computer logic.
Skills & requirements:
NOTE: This is a remote position that requires access to a work computer. If interested, please apply via email@example.com.
ustwo games seeks to bring what’s meaningful about games to everyone. We’re an inclusive and creatively independent team that thrives in the unknown possibilities of game creation.
As Lead Designer, you will have responsibility for leading the game design of a new unannounced project. In collaboration with the other discipline leads and Game Director, you will help define and maintain the strategic vision for the project, line managing other designers and creating best in class design solutions to project problems.
We are a people centric organisation aiming to make a positive impact in the world. And we believe that the best way to do it is by fostering true diversity of thought and a commitment to creating a workplace where people of every race, gender identity, sexual orientation, age, physical ability or attribute and religious belief feels included, is appreciated for who they are and can have the space to thrive and grow.
What we can offer you
An inclusive work environment with a commitment to your growth and development. We offer benefits such as 5% pension, private medical care, weekly yoga classes, monthly massages, a dedicated training budget, flexible working days (with staggered start and finish times), regular working from home and lots more.
Hi! We’re Maschinen-Mensch, an independent game studio founded in 2014 in Berlin, Germany. We’re currently working on Curious Expedition 2, a turn-based expedition roguelike which launched on Steam Early Access in June 2020.
We're looking for a Game Designer (m/f/x) to join our team and help us expand the content of the game for future updates.
Nice to have:
We particularly encourage applications from women, people with disabilities, people of colour, and other groups that are underrepresented throughout the game industry.
If you are interested in working with us, send your CV and links to examples of your work (if available) to firstname.lastname@example.org — no cover letter please!
Start date: October 2020
About Curious Expedition 2
Curious Expedition 2 is a turn-based expedition roguelike that requires players to manage their resources and party members to keep insanity at bay and find glory. A grand discovery has been made: mysterious islands that have begun to appear and vanish from the Atlantic as if by magic. The great Explorer Clubs are funding expeditions to these strange islands to bring treasures back for the 1889 World's Fair in Paris. Are you bold enough to join the adventure?
We are Supersocial!
An indie games studio focused on creating insanely fun games for the metaverse, starting with Roblox! The metaverse is an emerging universe of collective virtual spaces, where players can meet up online and play together in a whole new way. We build new game worlds for these immersive platforms, with unique stories and gameplay experiences that inspire all of us to connect, imagine, and create.
See you there!
About your role:
We are looking for a prolific User Interface Designer with a passion for creating social games. You have a favorite game UI and love to talk about your inspirations. Working closely with the Art Director, you will develop game UI based on concept art and insights driven from roundtable conversations with team members, with mobile technical specifications first but with intent that this can be used across platforms. You passionately maintain high quality and productivity throughout a project while meeting deadlines and love to see a project come together. You are committed to quality, taking pride in the final outcome and are excited to show off your professional work.
You will be:
What we consider are must haves for this role:
What would be nice to have for this role:
What we offer:
Work from home or from anywhere! We have team members already in 3 different time zones working closely together with full transparency, efficiency and trust. We value our team members and believe each one has an important role in creating a unique, magical experience for our players! A strong and welcoming company culture: we love what we do and we love working together. You’ll love it too!
Supersocial is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We are a brand new studio working with a renowned publisher on a new IP. Our office is located in the west end of Toronto and we offer competitive salaries, flexible hours, health benefits, unlimited PTO, a relaxed atmosphere and spectacular cookies.We're looking for a full-time Level Designer to collaborate with us in the delivery of a first-person action adventure video game.
Experience with first person titles
The tinyBuild is an indie game developer and publisher has been partnering up with dozens of indies around the world bringing you games like Hello Neighbor, Graveyard Keeper, Streets of Rogue, Secret Neighbor, SpeedRunners, Punch Club, Party Hard and many more.
We’re looking for a remote talented Game Designer to join our expanding team delivering ground-breaking games. The successful applicant will join a team of talented and passionate designers, programmers and producers building inspiring and captivating titles in a friendly working environment.
Must have skills
Nice to have skills
Job Types: Full-time, Permanent, Remote
Please email Cover Letter, CV and work samples to email@example.com with the prefix [Hilversum] in the title or write on Telegram @Party_Killer
If you are interested, please send us your CV and a brief cover letter. And we will get back to you shortly.
Full-time designer, working on game user interfaces, game contents and website/promotional designs.
DESCRIPTION OF ROLE
You will be tasked with designing interfaces for games, as well as assisting in the production of visual assets, giving you the ability to shape the visual future of lowiro. Tasks involve use of Photoshop, Illustrator and where possible 3D design software to create designs, assets and materials as well as promotional and web contents.
This is a full-time role based in the United Kingdom; however, international remote will be considered for contract work.
Please apply by sending the following via the contact form:
Founded with a single goal to create unforgettable story-driven games, lowiro brings together skills from all over the world to craft what we are truly passionate about. We strive for perfection and to push the boundaries of established formats, focusing on creating the experiences we personally want to create and making them available to the entire world.
⚛️ Your profile
You’re a designer/developer, a hands-on creator who loves multidisciplinary work. When you get an idea, you just want to immediately start hacking away at it. A sensibility for game design and UX design combined with your creativity forms the base for your desire to create games and other interactive experiences.
Additionally, you possess the following:
• An existing portfolio with multiple games and/or prototypes AND/OR experience in a company as a game designer which you’re allowed to talk about
• Prior experience with 3D engines such as Unity, Unreal or Godot
• Rudimentary programming knowledge
• Very good communication skills
• You favor open, honest communication
• You’re able to and comfortable with giving and receiving feedback
• You’re able to explain gameplay, systems and world building through drawings, charts and presentations
• Ability to work in a small team
• You work in a self-reliant, decently organized manner
• You’re able to look for things to do during downtimes
• Willingness to work on “whatever needs to be done” - as we all do
✏️ What you would be doing
Your job is to work with the creative lead to define our projects and then work on expanding the design and documenting it in writing. You would also prototype a lot of new ideas and mechanics for everyone to try out. In essence, you would do the job that we’d like to do ourselves, but don’t have the time to.
Depending on your abilities and preferences, a more specific task list of your day to day could include any of the following: prototyping a new game mechanic, blocking out a level design, setting up a new scene for a project, preparing a pitch to the team, playtesting, refining a game mechanic, writing a cool tool to make the workflow easier, scripting events and triggers, designing 10 new levels with the editor, implementing the sounds into a game, fixing the size of sprites and models in the current version, bug fixing, perfecting a game mechanic... you name it. It all depends on what you can do and what you want to tackle.
☕️ Perks & Benefits
• Competitive Salary
• 30 days of paid vacation days per year
• Flexible work hours at the office
• Flexibility to work from home on a regular basis
• Paid public transport ticket for Cologne Area
• Budget for training and education
• Game Jam during office hours twice a year
• Regular team events
• Possible discounts for gyms
🎮 Why work with us
We’re in this industry to work on challenging tasks in an exciting environment, together with people who could be– and often are - our friends. We want to ensure that everyone feels comfortable and respected so they have space and time to grow. To work with us means to join a kind and generally lighthearted environment and always be confronted with new and exciting tasks to tackle. Our sometimes silly and giddy internal atmosphere is contrasted by our professional attitude towards clients and the dutiful delivery of contract work – it reflects the duality of our studio: games and contract work. We can state without exaggeration that we’re pretty good at what we do. We still make mistakes every day and never stop learning, but we always strive to be fair and respectful towards our peers.If you fit that mold, you should join us!
About us: Massive Miniteam
Massive Miniteam is an award-winning Indie Game Studio in a cozy loft right next to Cologne. We’re creating unique games and experiences that hit the sweet spot between art and entertainment. We also highly value diversity and the mental health and stability of our employees.
Our first own title is SPITLINGS – a Hardcore Arcade Game for 1 – 4 players. It was published by HandyGames and released in 02/2020 on Google Stadia. We’re proud to say we were the first game made in Unity to release on the platform. The game will soon be released for PC, PS4, Xbox One and Nintendo Switch as well. We also have several other prototypes in development and in our backlog that we haven’t publicly announced yet.
Apart from working on games, we also pursue a variety of contract work in the realm of AR / VR and E-Learning, to ensure long term stable financial backing and independence for our own game development.
❤️ Write us!
If you think you’d be a good fit for us, we’d be happy to take a look at your application! You can write in english or german, however you prefer. Just send your cover letter, CV, desired salary and portfolio (if available, include links to playable builds) to firstname.lastname@example.org!
At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for a Senior Game Designer with economy design skills to craft an engaging ecosystem of short, mid and long-term gameplay for our ambitious new game-as-a-service project.
As a collaborative, agile team, we love people with broad knowledge and deep specialisations. While systems design will be your focus, you'll expand into economy design and tuning, procedural content creation and AI design. You'll use your critical thinking, collaboration skills, understanding of UX, and creativity to deliver an innovative experience ripe with engaging strategic choices.
We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.
If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!
Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.
How to Apply:
Send a cover letter, an up-to-date CV and folio with examples of your work to email@example.com
In your cover letter, please choose a game-as-a-service launched in the past 5 years and write 200 words about how one of its systems helps or hinders the game's long-term success.
Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!
COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.
We are looking for a senior game designer who will join the team working on our next IP, an exciting PC / Console game for a well-known movie license. He or she will also assist the Creative Director in the preparation of pitches and in the monitoring of some of our projects.
For our IP (50%):
For pitches and other projects (50%):
EXPERIENCE FOR THE POSITION
iLLOGIKA Games is a Montreal indie studio created in 2009 by a team of video game veterans who had worked for Behaviour Interactive, Eidos Montréal or Ubisoft. Our studio is known for its multi-platform development, creative use of new technologies and the variety of projects it develops.
As a video game developer and immersive experiences designer, iLLOGIKA truly is the result of technology meeting creativity. Our team is passionate about the worlds they create and is always ready to experiment with the latest technologies.
iLLOGIKA is located on Saint-Viateur Street in the Mile-End in Montreal. It’s a vibrant neighbourhood in which many studios and start-ups are emerging. We are surrounded by coffee shops, restaurants and pubs. It’s quite nice for taking a break and being on time for happy hours.
We invite you to learn more about life at iLLOGIKA and explore a few tips and tricks from the recruiting team.
• +5 years experience working in video game industry and having experienced the whole cycle of development from concept to release.
• Excellent creative vision that can be channeled and adapted to any type of game.
• Extensive experience using UnrealEd.
• Extensive experience using Blueprints.
• Strong verbal, written and organizational skills.
• Resourcefulness in problem-solving with a user focused approach
• A working knowledge of standard industry game engines, design toolsets and production pipelines.
• Be a creative and resourceful problem solver that proactively communicates design goals and can operate and collaborate to the highest standard within the team structure.
• Have an open-minded approach to design and display the ability to challenge convention. They will be forward thinking and have the flexibility to research and undertake any game as required.
• Take complete design responsibility of the project and guide it through to completion – seeking out, evaluating and implementing feedback from all relevant sources to constantly improve and refine the title.
• Broad knowledge of entertainment experiences, social gaming and game industry in general.
• Ability to mock up rough art and storyboards and or experimental code for prototyping a plus.
• Ensure that the final product quality meets the high expectations.
• Understand and support the development from scratch following our creative vision and offering creative solutions and ideas.
• Work effectively with the Creative Director, Art Director and any other key leads to determine project design specifications and to ensure successful product execution.
• Evangelize, present and communicate the level design status of the project to the rest of the team.
• Contribute with innovative and creative design ideas for the levels.
• Create a amazing gameplay experience with the core game mechanics and the creative vision of the game.
• Guide the level from the concept until the final polish.
• Ensure a memorable gameplay working together with others departments like Art or Narrative among others.
• Collaborate with Game Designers of define and tweak the game mechanics.
• As the project progresses, integrate the new content of the other departments like sound, AI, gameplay mechanics, etc..
• Evaluate the gameplay with the rest of the team for get a feedbacks and suggestions for improve and fine tune the game.
• Locate and fix bugs in your level and the others levels designers.
• Support the Lead Level Designer in any tasks and duties
Send your CV to firstname.lastname@example.org , and don’t forget including the job you are applying to in the subject of the mail (“Senior Level Designer”).
About Tequila Works
The working environment in the estate of Tequila Works is open and creative; we consider the whole team as a great family. Our working philosophy may be explained by the “3 C’s”; Communication, Collaboration, and Confidence. The most important thing for us is that our game is your game. Everyone who has taken part in the creation and developing process will feel and part of it. Isn’t that the most important thing?
Tequila Works is a great opportunity for the professional and personal development of our workmates and collaborators. Have a go and discover the place where are Works are distilled!
At Roll7, we create exciting and critically acclaimed video games - including the BAFTA-winning OlliOlli franchise. Innovation, freedom, and a real sense of fun are at the heart of everything we do, from creating award-winning original IPs to the everyday business of running our unique remote workplace set-up.
Being a remote studio - the majority of our employees work from home nine days out of ten - allows us to offer a high degree of freedom and autonomy to our motivated and creative staff. Everyone at Roll7 can work in a way that allows them to balance impressive workplace achievements with their own responsibilities at home.
Fortnightly meetups in our London office, combined with a robust online communication system, mean that we still retain all the positives of a welcoming and friendly office environment - without the downsides of a long and expensive commute. After all, most of us would rather be at home with our families and pets (or our game consoles) than crammed onto an overcrowded commuter train or stuck in traffic.
We love to give every employee a chance to play and contribute to the games we make, we love giving people the freedom to pursue their own path to success, and we hate crunch.
Check out our website for a complete list of staff benefits and more details on our company culture.
Roll7 are looking to expand our in-house design team and are seeking an experienced UI/UX Designer to work on an exciting new game project.
We are looking for an all-rounder - you will be expected to communicate ideas clearly and be comfortable bridging between both technical and art teams at Roll7.
We don't expect applicants to be experts in all UI-relevant software, but you will have a decent level of skill and understanding of graphic design, animation and programming.
An organised mind, a methodical, thorough approach and a good level of common sense are equally important.
Good to know
At Roll7, our team is at the heart of everything we do, and it matters to us that everyone feels comfortable and valued at work. We are an equal opportunities employer, and we have a keen commitment to fostering a diverse and inclusive environment where all of our employees are accepted and valued as part of the team. We hire based on talent and suitability for the role - regardless of race, national origin, ancestry, sex, gender identity or expression, sexual orientation, age, religion, pregnancy, marital status or veteran status.
Roll7 is a remote studio, and this role requires the applicant to undertake the vast majority of their work at home (nine out of ten days). Appropriate equipment, dev kits and software licenses will be supplied as required. One day a fortnight we work from central London as a team, therefore applicants MUST be based in the UK.
Mediatonic is one of the UK's largest independent game developers with around 200 people across 6 locations worldwide. With incredibly diverse games, from top-grossing mobile titles, to hardcore PC simulators, from major IPs to completely original titles.
Above all, we take pride in crafting games that challenge and inspire us and we invest in technology that will keep us at the forefront of the industry.
We hire experts to take on the biggest creative and technical challenges we can get our hands on and we invest in our people for the long term.
In the coming years, we have plans to grow across all our studios/locations, in order to achieve this we are looking to hire a UX Designer to join our London studio in the UK.
As a UX designer you will be responsible for the design of original and beautiful user-interfaces to ensure players have the information they need at precisely the right time.
Our ideal candidate will have advanced skills in design software such as Photoshop & Illustrator as well as a strong portfolio of User Interface and Application designs (ideally for mobile or console games).
WHAT WE'RE LOOKING FOR
Are you interested in creating moments that matter, for millions of players, in games that run for years?
Does the idea of working together with a friendly team of Tonics towards the common goal of making great games appeal to you?
Did we mention our out of control but totally cool sticker obsession?
We have a range of benefits at Mediatonic, including private medical care, a healthy pension scheme as well as gym discounts, childcare vouchers and free breakfast.
How to apply & really impress us
As a people first studio, our biggest priority is to hire the right person. A cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd.
Successful applications will usually have a phone chat before being invited to an interview at Mediatonic. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why you believe you’re the right person to take on this job.
We receive heaploads of applications, and while we do our best to respond, we can't always guarantee this.
Q-Games is based in the ancient Japanese capital of Kyoto, a city blessed with a rich history and traditions. Our team is an international mix of creative thinkers engaged in the research and development of original games.
If you feel you would like to break down the barriers holding you back and expand your creative horizons, get in touch with Q-Games and dive into a stimulating new world!
Age must be 18 or over. Experience rather than college qualifications is considered more important.
Knowledge of standard design methods, illustration and some basic knowledge of 3-D graphics. Experience with 3D tools such as Maya, SoftImage etc. is considered a plus but not absolutely necessary.
Please send us examples of your game design work, preferably on A4 sheets.
List the previous titles you have worked on and your role in their creation.
Please send us any other examples of your work that you think will portray your skills as a planner/game designer.
Please note, however that we cannot return anything sent to us unless it is accompanied with a pre-paid envelope.
Please send your resume, a photograph of yourself, examples of your work and a referral contact through e-mail via the Apply button.
Coatsink is looking for a highly motivated and talented Senior Game Designer to join the team in Sunderland, UK. You will work closely with our other Senior Game Designers.
As a Senior Designer at Coatsink, you are responsible for crafting and maintaining the design of a game, ensuring that the game’s content is built closely to that design and at a high standard. The Senior Designer will communicate primarily with the design team and with seniors from other disciplines, to ensure the whole team understands the project’s design.
Sound fun? If you’re up to the challenge, we want to hear from you!
What we can provide
We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe.
We are looking for an experienced gameplay designer to join our team. Your responsibility as our new colleague will be prototyping and implementing gameplay interactions. This requires a keen eye for how to adjust a given interaction in order to get the resulting experience to feel just right.
We have a very iterative workflow and strive for detail and high quality for every interaction in our games. You will also be involved in testing throughout the production and integrating the results back into these iterations.
We are looking for someone who is excited about all of the small intricacies of gameplay design, as well as being passionate about gaming overall.
Keywords for position
What will you be doing?
If you wish to apply consider the following general requirements
Who We Are
We are a team of 50 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.
Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.
We love to make carefully crafted games with obsessive attention to detail and are always on the lookout for others who share that passion.
Come help us create unique game experiences.
Giant Sparrow’s next game is all about interactions between humans and urban wildlife. As a gameplay designer/programmer you'd be the one responsible for making those interactions come to life. You'll be coming on early as part of a small, senior team (4-5 people for the next year) with a focus on building lots of short, experimental gameplay prototypes.
The primary goal of these prototypes is creating an illusion of life through interactions that feel fleshy and vulnerable enough to be mesmerizing. Here's a tone reference video that hopefully makes those aspirations more concrete, though our approach will be less realistic than what’s in the video, closer to Jim Henson or Fantasia.
You’ll be working on traditional gameplay challenges, like character controls and physics tuning, but with a non-traditional emphasis on making that gameplay feel emotionally expressive. If we’re doing it right these interactions would help players evoke personal experiences they’ve had with wildlife, as a way to explore and reflect on their own relationship with the natural world.
This is a hybrid design + programming role working in Unreal. Ideally you'd have experience with character and camera controls, physics and animation systems, and a healthy programming background. If you've done mostly programming or mostly design in the past that's fine, just be ready to expand your skills.
We’d prefer folks who can join us in Los Angeles but we’d be open to considering remote options for exceptional candidates.
If you think you'd be a good fit, contact us. Please include links to projects you've worked on along with a short description of a memorable experience you've had with a wild animal and a note about where you found our listing.
Giant Sparrow is a small video game company focused on creating surreal experiences people have never had before. Our dream is to make the world a stranger, more interesting place. We're based in Los Angeles, CA.
Indie games are wonderful. So are the people that make them.
Make wonderful games. Be wonderful people. Work With Indies.
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We’ve been lucky to have some incredible jobs working at and partnering with some of the biggest brands in videogames.
But we’ve never had more fun and been more fulfilled than when we were working with indie game developers.
Everyone in games should have that much fun.
Our hope is that Work With Indies will connect job seekers with the most rewarding, most inspirational, and most fun jobs they've ever had.