Might & Delight are looking for a Lead QA Engineer for a full time position in our office in Stockholm.
We have a strong relationship with our fans and our community and you will be our main link with them in regards to communicating builds and issues during our production and Early Access period and ongoing future maintenance of our game on Steam after release.
You will work closely with the designers and programmers to find ways to improve the quality of our game.
Using an ongoing build creation schedule you will make sure an up-to-date tested and stable build of the game can be created when needed. You will plan releases together with leads, and manage build versions over different environments.
We’re looking for:
It’s meriting if you have experience of:
Please send your application to email@example.com
About Book of Travels
Venture out into a living, breathing fairytale world. Craft a character with its own unique personality and explore the open land however you choose. Set your own goals and shape your adventure alone or with the others you find in this serene online TMORPG (tiny multiplayer online).
About Might and Delight
Might and Delight is a small independent game studio based in Stockholm, Sweden. Founded in 2010, the studio has released over twenty projects including games, digital books and artwork, all of which have a highly crafted visual style and explore emotionally engaging themes such as motherhood, loss, freedom and solitude.
We take our inspiration from many sources including art, history, music and folklore. All of our games have a unique aesthetic and we work hard to craft digital experiences that are beautiful, immersive and emotionally provocative.
The games we make at Might and Delight don’t fit neatly into genres, but what they have in common is the way they allow players to explore, speculate and reflect. Our workstyle is similarly reflective and we think that this results in games which aren’t just something a bit unexpected but that also have a lot of integrity. We enjoy connecting with people outside of the games industry and beside our own productions we engage in collaborations with art institutions, museums and libraries.
tinyBuild is looking for a full-time Customer Support Manager, fluent in Russian language. You will be taking care of various support related inquires via email, Steam forums, Discord, etc., building and maintaining a help center, and overall ensuring top quality of support provided to our players.
This is a remote position.
Would be an advantage
Founded in 2013, tinyBuild is a game developer morphed into a video game publishing label. Known for games such as Hello Neighbor and Graveyard Keeper, the company has offices in Amsterdam, Netherlands; Riga, Latvia and headquartered in Bellevue, WA.
Please email your resume to firstname.lastname@example.org
Coatsink is looking for a highly motivated and talented Senior Games Tester. The position is open to remote candidates who, initially, will be working from home. The successful candidate would also be required to work from our offices in the North East of England once it is safe to do so.
As a Senior Games Tester at Coatsink, you will be responsible for leading the day-to-day testing of titles in development. This role requires a proactive individual who can communicate with their QA team to direct testers to specific areas. You must also work closely with production to assess the testing needs of each title and work with the QA Manager to ensure those needs are met. You will be required to document information and create test plans to be run by the team. In addition to this, you should be experienced and confident in creating daily reports for the title, as well as conducting day-to-day testing.
Sound fun? If you’re up to the challenge, we want to hear from you!
What we can provide
Monomi Park is seeking a talented QA Lead to join our team!
The Quality Assurance Lead will bring leadership and hands-on contributions to support the delivery of high-quality experiences to Monomi Park players across multiple games and platforms. You will be responsible for performing QA activities, building a QA team, and defining the QA organization here at Monomi Park.
Candidates should have the following qualities:
How to Apply:
Send an email to email@example.com with the subject line 'QA Lead Applicant: YOUR NAME'. If attaching a resume, please format as a pdf or else include a link to your web resume. And just to make sure you’re paying attention, please include what game you’re currently playing in your cover letter.
We’ll be in touch if we feel your experience is a match for this position.
Polyarc is seeking a Mid to Senior Test Engineer candidate with passion and experience validating and testing game features. You will author automated testing and reporting tools, craft test plans, and run manual internal tests. Your contributions will define how Polyarc delivers high quality games to players. Ensuring a quality gameplay experience will be at the forefront of every choice you make. As a Polyarc developer, you will contribute positively to our core values of collaboration, mentorship, accountability, player value, and creative expression. At Polyarc, someone with drive and imagination will spread their wings and grow not only as a test engineer, but also as a game developer.
To apply, please submit your resume, plus any additional materials you deem relevant to your candidacy (cover letter, portfolio, etc.) to firstname.lastname@example.org.
Captivated by the continuing advancements of virtual reality, Polyarc's founders found it impossible to ignore such energizing and momentous creative possibilities. After leaving Bungie in 2015, they struck out on their own, seizing the unmistakable opportunity to make an impact on the future of game development.
Polyarc’s studio, located between the lively SoDo and Pioneer Square neighborhoods of Seattle, was formed not only to build groundbreaking player experiences, but also to champion a culture where deep collaboration, creative expression, and high player value are at the forefront of every innovation. Our team of accomplished developers continue to tackle the many challenges before us and we’re making great progress every day. We released Moss in 2018, but we’re not stopping there. Can’t wait to show you what we’re up to.
COVID-19 Hiring Update:
During these uncertain times and the rapidly changing environment surrounding COVID-19, all positions at Polyarc are subject to virtual interviewing, onboarding, and remote work for the foreseeable future. We understand that each person's circumstances may be unique and we will work with you to explore the options.
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