Technical Artist (Unity)

CayPlay Studios
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Posted
February 19, 2026
Contract
CET ± 3 hours
Remote

CayPlay Studios is looking for a talented and proactive Unity Technical Artist to join our team and help scale Waterpark Simulator, a humorous tycoon-style first-person simulator currently in Steam Early Access. This role will play a key part in improving visual quality, performance, and production workflows as we continue development toward full release and future console ports.

This position begins as a 3-month contract, with the opportunity to transition into a full-time role based on performance and team fit.

 

What you’ll do

  • Optimize game visuals and performance across the project (textures, shaders, keywords, materials, draw calls, memory usage)
  • Independently profile the game (Unity Profiler, Frame Debugger), find bottlenecks, and propose realistic solutions
  • Set up and maintain prefabs, materials, and assets in Unity with performance in mind
  • Work closely with artists to ensure assets meet technical and performance requirements, and offer clear alternatives when something doesn’t work
  • Collaborate with programmers to improve rendering, asset workflows, and runtime performance
  • Apply and balance techniques like texture atlasing, trim sheets, GPU instancing, SRP Batcher, and Addressables
  • Support a live Early Access project on the path to full release and console ports
  • Assist with console optimization and preparation (PlayStation and Xbox Series X/S)

 

Requirements

  • Strong experience as a Unity Technical Artist on commercial projects
  • Solid understanding of real-time rendering and performance optimization
  • Confident work with Blender (required) and Unity asset pipelines
  • Ability to write simple technical scripts or tools for Unity and/or Blender to improve workflows
  • Experience optimizing draw calls, texture & memory budgets, shaders and material variants
  • Hands-on experience with Unity Profiler and Frame Debugger
  • Ability to balance visual quality, performance, and development time
  • Proactive mindset: able to execute assigned tasks but also spot and raise issues independently
  • Comfortable working with both artists and programmers
  • Ability to explain technical limitations to artists clearly and propose practical alternatives
  • Blender experience
  • Located roughly in the European time zone

 

Bonus

  • Experience with console development or porting (PlayStation / Xbox)
  • Experience writing Blender Python scripts for asset preparation or optimization
  • Background in simulator or tycoon-style games
  • Experience supporting live or Early Access projects
  • Familiarity with VFX optimization (Shader Graph, particles, VFX Graph)

 

We are building for long-term growth and are looking for someone who wants to take ownership, raise the bar technically, and contribute meaningfully to a live project with strong momentum.

 

To Apply

If this sounds like a fit, please send us an email with your resume.

About
CayPlay Studios

CayPlay is a next-generation entertainment studio founded by YouTube star Caylus Cunningham and his longtime manager and business partner, Travis Richardson.

CayPlay operates two divisions: our indie-game studio, where we create standout titles, from our flagship title Waterpark Simulator to fresh new IPs across multiple genres, and our UGC arm, where we’re building community experiences across platforms, with a core focus on pioneering content for GTA 6, Roblox and Fortnite.

Entirely self-funded with millions invested, CayPlay stands at the forefront of creativity, community and gaming’s next frontier.

Build and run your own waterpark in Waterpark Simulator. Design slides, send guests flying with ragdoll physics, manage staff, and fully customize your park. Turn total madness into a five-star empire!

Dive into the junkyard, scavenge for rare items, and outsmart everyone to claim the best finds in DUMP. Whether you’re collecting, building, or stealing, chaos is the only guarantee.

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