Game & Level Designer (Multiplayer)

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Posted
August 10, 2026
Contract
Anywhere
Remote

The game

An unannounced co-op horror title — think friendslop, but played completely straight. Small-studio Unreal Engine 5 production, small lobbies, big physical comedy. Full design details shared under NDA.

 

What you'll do

  • Own game design end to end from the GDD
  • Prototype and tune mechanics in Blueprint — timers, triggers, interactables
  • Translate designs into playable Unreal blockouts — greybox first; art comes later
  • Run playtests, find where rules and layouts break, revise both
  • Tune spatial metrics against the movement set — jump-to-gap ratios, fall penalties, convergence points, sightlines
  • Keep the GDD, top-down layouts, and metrics sheets current as designs change

 

You have

  • 3–5 years across game and/or level design, with at least one shipped multiplayer title
  • Mechanics you personally owned on something shipped — a mode, a round type, a system — that you can walk us through, including what you cut
  • A fluent Unreal blockout workflow and working Blueprint proficiency — you build and debug your own logic without a programmer on call
  • Instincts for simultaneous players: spawn logic, sightlines, chokepoints, what happens when four bodies hit one doorway

 

Nice to have

  • Horror, friendslop, or physics-comedy sensibilities
  • Small-team experience — you've worn adjacent hats without complaint
  • Awareness of multiplayer networking constraints

 

Structure

  • Contract-to-hire
  • Fully remote
  • Shortlisted candidates get a paid design test: one real minigame spec, one week, blockout plus written rationale — including at least one rule you'd change and why

 

To apply

Submit your application along with:

  1. A portfolio with greybox footage and top-down layouts — iteration notes, metrics sheets, and mechanics breakdowns beat beauty renders. We will not judge you on art.
  2. A short note: pick one multiplayer level or mechanic you shipped, tell us one thing that was wrong with it at first playtest, and how you fixed it.
  3. No cover letter.
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