3D Artist Generalist (Modelling & Texturing)

Chimera Entertainment
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Posted
June 16, 2026
Contract
Cebu, PH
On-site

Chimera Entertainment is an independent game development studio based in Germany. We create high-quality games through strong collaboration, clear ownership, and thoughtful production processes.

Our teams combine creative ambition with pragmatic execution. We value people who communicate openly, think in systems, take responsibility for their work, and help the team make better decisions.

To strengthen our development team, we are looking for a 3D Artist Generalist - Modelling & Texturing who enjoys creating game-ready assets and working across a variety of visual production tasks.

 

Your role:

As a 3D Artist Generalist, you will create and iterate on 3D assets for our game projects. Your focus will be on modelling and texturing, with a mix of characters, props, and other production assets depending on project needs.

You will work onsite from our Cebu office and support our Munich team as part of a distributed art setup. 

We are looking for someone who can work reliably within an existing art direction, create clean and usable assets, and collaborate closely with other artists and disciplines. You do not need to be a specialist in only one narrow area - we are looking for a generalist mindset and a strong production attitude.

You should be comfortable collaborating sharing work in progress, receiving feedback, and communicating clearly about status, questions, and dependencies.

This position is offered on a contractor basis and is planned for an initial project duration of approximately 1–2 years.

 

Your responsibilities will include:

  • Create low-poly 3D assets in Blender: props, environment/architectural pieces, and characters.
  • Work on modelling and texturing tasks from blockout to final implementation-ready assets.
  • Follow existing art direction, style guides, and production requirements.
  • Deliver clean, game-ready assets with proper topology, scale, and readability.
  • Iterate based on feedback from art direction, design, and production.
  • Prepare assets for use in Unity or for further implementation by the team.
  • Support the art team with a variety of 3D production tasks.
  • Collaborate reliably with the Cebu and Munich teams, sharing WIP and communicating status 

 

Your profile:

  • Strong experience with Blender for low-poly game asset creation (props, environments, characters) 
  • Confident use of Photoshop for texturing (no time to train basics).
  • Diverse portfolio showing props and characters (environments are a plus).
  • Clean topology with an understanding of edge flow and animatability.
  • Good aesthetic sense for stylised art, colour harmony, and shapes.
  • Very good written and spoken English for daily collaboration with the Munich team.
  • Proactive, open, and communicative working style.
  • Availability from around June 2026 or as soon as possible.

 

Nice to have:

  • Experience integrating your own assets in Unity.
  • Experience with stylised/hand-painted textures and Substance Painter.
  • Basic understanding of character rigging.
  • Familiarity with AI 3D tools (e.g. Rodin, Meshy).
  • Shipped game experience (portfolio quality is more important than credits).

 

Sounds like you?

We are very much looking forward to your application. Please apply with your current CV and a link to your portfolio (for example GitHub, Artstation, or your personal website), so we can get a good impression of your previous projects.

About
Chimera Entertainment

Chimera Entertainment is an independent development studio for digital entertainment software. With more than 25 released games to date, we’re constantly working on innovative new content, capable of adapting quickly to the ever-changing environment the games industry offers. Our headquarter is based in Munich, Germany, where most of our team is located. We offer hybrid and remote work and employ around 80 talented game enthusiasts in countries across Europe.

 

Our Values

Chimera Entertainment opened it’s gates more than 15 years ago. We strive to stay true to our values, while learning, growing and adapting to face the challenges of the modern-day working world.

  • Passion. We’re in the gaming industry because we are gamers by heart, love what we do, and always strive to deliver the best experience to our audience. We put our hearts into every new game with true passion, commitment, and enthusiasm!
  • Flexibility. Our future depends on flexibility. Responding to the market’s fast-changing needs is the only road to success. We are not restricted to certain genres or platforms – we are capable to adapt to an ever-changing environment in game design as well as technology.
  • Team Spirit. It takes a great team to make a great game. We foster juniors and bring in industry veterans to create a work environment where we learn, improve and share knowledge daily. We energize, respect, support, and encourage – we believe in people!
  • Sustainability. Our goal is to get better with every game we make. In terms of quality, finding and keeping the staff that makes our games stand out, developing multiple games simultaneously, and constantly shaping our infrastructure to improve our daily work.

 

Creating Innovative gameplay and beautiful worlds is at the heart of our studio. We work with 3rd party IP as well as our own, from conception to completion. We offer hybrid and remote opportunities and constantly expand our knowledge and skill. We care for our people as we care about our games, and our goal is to make our company a place where you’ll want to stay.

Do you enjoy working with enthusiastic professionals and identify with our values? Hit the button and apply for a position in our company!

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