At Clementine, we build the behavior systems that power human-like intelligence in video games. We believe that recent breakthroughs in AI open a brand new design space for games, in a way similar to how broadband or 3d graphics did.
Our mission is to make it easy for studios of all sizes to build games with AI-powered mechanics. We want to see a flourishing community exploring this fertile ground.
As a Founding Technical Designer at Clementine, you will be working with cutting-edge AI technologies to build experimental games, collaborate with partner studios, and guide the product roadmap. You will also build our in-house game development team and help us grow the community. You will be at the forefront of innovative game design.
Responsibilities
Qualifications
Bonus
Location
Compensation and Benefits
Well, about me, for now. I’m Ramon, Founder of Clementine. My two favorite games are Civilization and Morrowind. This paints a bit of my perspective: strategy games and RPGs are obvious beneficiaries of human-like intelligence!
I have a background in optimal control, machine learning, and software engineering. I left my prior job to start Clementine because, as you can see, I believe this is an enormous opportunity, and yet I was seeing timidly slow progress in the industry.
I secured pre-seed funding through A16Z Speedrun and I’m assembling a team. I’ll soon be joined by a founding AI engineer (soon to be announced), and am now looking for talented folks who have experience in game development or AI, or maybe, both!
Our product
We bring human-like decision making into game mechanics. We do this via behavior systems that rely on a combination of generative AI and planning algorithms from gaming and robotics. The most obvious use case is AI NPCs, but game masters, storytellers, opponents, and a myriad of other game mechanics can be greatly enhanced by the same core technology.
We do this via a combination of knowledge graphs, “inner monologues”, code generation, and action planning. Our framework enables game studios to embed these behavior systems into their game engine of choice.