Floaty is looking for a Technical Artist to own how our games feel. You'll build the VFX, shaders, and moment-to-moment polish that make an action land, the hit, the shake, the flash, the pause, and keep all of it running smoothly on mobile.
VFX
- Create real-time VFX for gameplay, characters, environments, and UI
- Build hit effects, impacts, explosions, abilities, and transitions
- Use effects to make actions readable and satisfying
- Keep effects light enough to run on mid-range phones
Shaders & Materials
- Write and set up shaders for characters, environments, and effects
- Build stylized looks: outlines, dissolves, glows, and flashes
- Create materials that hold one consistent look across a game
- Balance visual quality against mobile performance
Game Feel & Polish
- Own game feel: hit stop, screen shake, camera behavior, timing, and feedback
- Tune animation timing and transitions so actions feel responsive
- Add polish to UI: button feedback, reward moments, and transitions
- Work with sound so audio and visuals land together
- Prototype feel changes quickly and test them in the game
Performance & Pipeline
- Profile and optimize effects, shaders, and scenes for mobile
- Set budgets for effects and keep the game inside them
- Build small tools and setups that make art faster to get into the game
- Help keep the art pipeline clean and repeatable
Collaboration & Iteration
- Work closely with artists, game designers, and developers in Unity
- Turn design intent into something that reads and feels right on screen
- Iterate based on playtesting and feedback
- Contribute ideas that raise the overall quality bar
What we're looking for
- 3+ years as a technical artist or VFX artist in games, or a strong reel
- Strong real-time VFX skills in Unity, using particle systems or VFX Graph
- Comfortable writing shaders with Shader Graph or HLSL
- Strong understanding of game feel and why an action feels good or flat
- Solid understanding of mobile performance and optimization
- Comfortable working between art and code
- Good sense of timing, color, and visual quality
- Strong communication and teamwork skills
- Ability to take ownership and iterate quickly
Nice to have
- Basic C# scripting
- Experience with rigging or animation systems
- Experience with URP and render pipeline setup
- Experience building tools or editor scripts in Unity
- Motion graphics background
- A reel showing before-and-after polish work
Floaty started with a spark in Riyadh and grew into a team driven to make games that feel light, joyful, and unforgettable. Every step we take is about turning ideas into worlds players can truly enjoy.
We create worlds that feel light to play, yet deep enough to inspire and stay with players beyond the game.