Unity Developer

Hugecalf Studios
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Posted
December 19, 2025
Full Time
United Kingdom
Remote

We’re looking for a Unity Developer with strong technical skills and a broad game development mindset. Someone who enjoys contributing ideas, shaping systems, and collaborating closely across the team, not just writing code.

You will be working on a multiplayer game which is backed by a UK based publisher and the UK Content Fund. This role is ideal for someone who wants to have a big impact as you’ll be one of two programmers working on the team.

Responsibilities

  • Working across the board in a medium sized Unity project - i.e. UI, networked gameplay features, audio, visual effects etc
  • Delivering high quality work with minimal oversight
  • Closely working with the other team members

Requirements

  • Based in the UK
  • Strong Unity experience with a generalist mindset
  • A proactive problem-solver who enjoys ownership and responsibility
  • Excellent communication and collaboration skills
  • Takes pride in their work and cares about quality
  • Able to demonstrate the impact you’ve had on previous projects

Desirables

  • A strong portfolio of projects (shipped games, game jams, prototypes, or personal projects)
  • Experience working across multiple areas of game development
  • Multiplayer experience

Application process

Please send us an email with:

  • Your CV
  • A cover letter (max 200 words) explaining why you want to work with us and what makes you a good fit
  • Your expected salary
About
Hugecalf Studios

We’re here to make games we’re proud of, by learning fast, solving problems, and putting the player first.

 

Why should I work with you?

  • Fully Remote Working - Work from wherever you call home in the UK. No commutes, just great games.
  • Small Team, Big Impact - Everyone's voice matters here. Be heard, be seen and have your work make a direct impact on our games.
  • Work-Life Balance - Great games are made by happy humans. We don't do crunch culture.
  • Creative Freedom – Bring us ideas, let’s fail and improve together. Some of our best features started as "what if" moments.

 

If that sounds like your kind of work, we’d love to hear from you.

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