We need a level designer capable of taking a high level diagram and converting the same into a fully functional level within Godot. The high level view will include directions on paths, enemies, rewards, etc. You will be responsible for all the micro decisions regarding traversal paths, jumps, and bring the objective of the level to life in context of the level's biome.
Once this level block is created, you will be asked to dress the level with provided assets. Proficiency within Godot of Parallax Layers, Nodes, Lighting etc is a nice plus. If you don't have experience within Godot, experience in any other engine is fine.
To properly dress these levels, we will need the designer to have an artistic background.
The level design component and proficiency within game engines are musts. The Godot and artistic component is a nice bonus.
Requirements:
Bonus:
We will offer attractive compensation.
Nonu is a hand-drawn 2D souls-like where every action draws from two interlinked resources-one born from inner strength, the other granted by a higher power. Explore a dying world, uncover artifacts that enable distinct builds, and piece together the truth behind its vanished god.