Your Role
There's a lot of work still to be done on the game, and we're looking for someone who can handle two main categories of work: level design, and generalist grunt work.
Level Design:
The game does involve discrete levels that will need to be balanced and iterated on, as many are relatively fresh after reworks.
The open world area needs tons of skate parks designed and added. Right now, it's quite barren. These then also need challenges added to them. The majority of the level design work is expected to be here, effectively in designing skate parks.
Generalist:
I'm not going to sugar coat it, there's a lot of unglamorous work like wiring up particle effects an artist made in blender in the engine, placing cutscene triggers, and wiring up animations, and that will fall to you. Expect a lot of time doing repetitive tasks we haven't gotten around to.
The position is on a contract basis, and is estimated to be 3-6 months of work. You set your own hours; we don't have core hours or a company time zone. This position will likely start around the end of September.
What we're looking for
What we're NOT looking for
Applying
To apply, send an email with a subject line containing "Level Designer". Please also include:

Mini Pepper Games is a fully remote independent game studio focused on making games that are small but packed full of flavor. We currently have team members in the US, Italy, France, and Brazil, and candidates from those countries are preferred for this role. We're working on an unannounced cute, nonviolent, 3D exploration platformer for PC about witches.