We’re looking for a Principal/Lead Engineer to work on a Simulation Game. This is a highly hands-on role, with more than ninety percent of your time spent directly in the build. In this role, you're responsible for leading technical strategy, execution and eventually a small team of engineers. You’ll contribute to and strengthen the ambition of our internally developed simulation games, spanning prototyping to pipelines to long-term engine decisions, balancing velocity with stability, enabling fast iteration and clean, maintainable systems. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that connect with players, always balancing believability with fun.
Key Responsibilities
1 - Lead Engineering
You're responsible for the engineering of our game and taking a design vision and turning it into reality. You'll need to be a versatile, hands-on engineer with great gameplay and architectural sensibilities, moving from prototyping to rapid implementation and striking the right balance between code quality and speed.
Success looks like:
2 - Lead Technical Strategy and Execution
Own the games’s technical roadmap from prototyping to production-ready pipelines. You will decide where to build, buy, outsource or adopt new technologies, always prioritising momentum and long-term leverage.
Success looks like:
1. Reliable, performant codebases built for the now but with an eye on the future.
2. A data pipeline leveraging smart use of tools, plugins, and new technologies where it adds real value.
3. Stable builds that enable creative experimentation rather than blocking it.
4. Establishing and maintaining technical infrastructure and workflows, such as source control and build pipelines, to enable the team to work efficiently and reliably
3 - Manage Engineering Team & Contractors
As the game grows, you'll be responsible for recruiting and managing a small but world-class engineering team. We anticipate this being 3-4 hires over the coming couple of years, supported by a network of contractors who increase our leverage.You’ll also help foster healthy collaboration across Design, Art, and Production so ideas move smoothly from concept to in-build work, and the team can deliver cohesive, player-focused experiences.
Success looks like:
Requirements
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

Welcome to Mythwright, a publisher of awesome indie games we know you'll love.
At Mythwright we use our years of experience in developing and publishing games to empower our development partners to create the best games possible.
A minimalist game about building and defending a little kingdom. Thronefall (GrizzlyGames) is a classic strategy game without unnecessary complexity, just some healthy hack-and-slay. Build up your base during the day, and defend it ‘til your last breath at night.
Bladesong (SUN AND SERPENT creations) is the ultimate swordmaking game. Forge unique weapons with freeform blade shaping and modular hilts, perfectly balanced to your customers’ needs. Master the art of smithing and uncover the secrets of Eren Keep, a last haven of a dying world – or so they say.
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval (Foxy Voxel) challenges you to build the mightiest colony this side of the apocalypse.