3D Character Artist

Qudical
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Posted
February 19, 2026
Freelance
Anywhere
Remote

Qudical is a small remote indie studio creating a horror game. We are looking for an experienced and capable 3D character artist to help us refine and create the character models of our crazed killer crew, from mesh to material to rig, for our upcoming game, COMING HOME.

COMING HOME is a retro FNAF-like slasher horror game, inspired by the horror classics of the 80s. Barricade your garage-turned-office, inspect your security system for intruders, and listen closely for what lurks in the dark – anything to keep the Sundown Rippers from claiming their next victim.

 

General Information

  • This position is fully remote. While the company is based in the Netherlands, all of us are located at different places in the world. We are flexible with time zones and schedules.
  • This is a paid freelance job. We tell you the work that needs to be done, and then negotiate a price and deadline for the work beforehand. We may have to make changes or additions to the required work later as the game develops. If that happens, we’ll quickly contact you about this and renegotiate the deal.

 

Responsibilities

  • Create new (humanoid) character models (from scratch) based on references and designs from us.
  • Improve our already existing but lacking (humanoid) models by redoing topology, changing parts of the model, adding new details we need and creating new rigs.
  • Work in a semi-realistic horror style, evocative of slasher horror films from the 70s-80s. (See the trailer for examples!)
  • Work from specifications and references set by the directors, but also bring in your own knowledge and experience to improve upon their ideas.
  • Help develop a striking identity for the game that helps it stand out from the crowd.
  • Collaborate closely with the game’s directors and iterate on work based on feedback.

 

Requirements

  • A strong portfolio showcasing high quality character models.
  • Experience with every part of the character modeling process. We expect you to be able to go through the entire pipeline from mesh to material to rig by yourself.
  • Experience with designing characters for horror specifically is a major plus.
  • Experience with designing (small) props is also a plus.
  • Experience with creating high quality rigs for our animators and actors to use.
  • Strong (English) communication skills.
  • Ability to communicate regularly with the rest of the team.

 

Bonus experience

  • Experience with creating non-humanoid character models is a major plus.
  • If you have further experience with modeling things other than characters, like environments, we’d love to see it!
  • Experience with designing character models for motion capture is a plus.
  • Familiarity with slasher horror is a plus!

 

Qudical is a queer-run studio. We encourage anyone eligible and interested to apply regardless of race, color, gender identity, sexual orientation, disability, etc. Even if you don’t meet all the requirements, feel free to apply! We’d like to hear what you have to offer.

 

How to apply

Please send us your resume, your portfolio and any questions you might have to our email. Please make sure to have the words ‘character artist’ in the subject line.

About
Qudical

QUDICAL is a global, fully-remote indie studio created by Amara Freeman (🇳🇱), creating COMING HOME as its debut title. The game started off in 2021 as a for-fun project with friends. As the game grew, however, the team saw the opportunity to turn COMING HOME into a fully-fledged commercial title.

COMING HOME is a retro slasher horror game, with a focus on home defense. In the dead of night, you hear someone lurking outside - but you are not defenseless. Watch the cameras, barricade your doors, and have your gun at the ready - anything to keep the Sundown Rippers from claiming their next victim.

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