Entry-Level Unity Engineer

RealXP Lab
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Programmer Resume & Portfolio Review
February 7, 2026 11:00 AM
PT
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Free, hour-long online resume and portfolio review for game programmers hosted by RealXP Lab every first Saturday, with live feedback from industry veterans.

Posted
February 3, 2026
Part Time
ET ± 6 hours
Remote

This is not an employment role. It’s a fully funded scholarship seat in RealXP Lab’s cohort learning program, where you learn by contributing to a real commercial project in a production workflow.

About the scholarship

RealXP Lab is partnering with Work With Indies to offer one fully funded scholarship seat for a Work With Indies member to join our upcoming cohort. This scholarship covers 100% of the program fee.

Dates

This cohort runs Feb 23 – May 15, 2026, and applications are due by Feb 8, 2026.

About the project: Gameplay Prototyping (Voids Within)

Platform/Engine: Unity (PC).

You’ll help shape the tense, cooperative core of a 4-player first-person game about surviving a nuclear reactor as systems fail and pressure escalates. You’ll build on early prototypes to refine teamwork-driven objectives, readable interactions, dynamic events, and a grounded, horror-leaning atmosphere powered by lighting and sound. The focus: clear roles, strong communication, and replayable runs where the environment—not monsters—is the threat. See full project detail here.

About Voids Within

Voids Within is an independent studio led by developer Matt Marshall, focused on atmospheric, mood-driven games. Its standout release, Dystopika, is a “dark cozy” cyberpunk city-building sandbox that prioritizes creativity and ambience over goals or management.

What you'll learn

Learn production-ready fundamentals in office hours led by real-world experts. Build the skills to be job-ready on a professional team and ship your indie project with confidence. On top of that—and what makes RealXP Lab different—you’ll learn by shipping inside a real commercial project and production pipeline. You'll level up through PR code review, feedback emails, performance reviews, and the organic learning that happens on real teams (conversations, self-directed exploration, and studying the codebase).

  • Production-focused curriculum Learn a rigorous curriculum built for junior engineers and grounded in real production needs, covering everything from production workflow and code quality to optimization and Unity architecture.
  • Multiplayer Networking Ship reliable 4-player co-op with synchronized interactions, shared objectives, role-based teamwork, and clear client-side feedback.
  • Procedural Generation Build replayable runs using procedural variation and dynamic events that ramp tension and difficulty without feeling random or unfair.
  • State Machines & Gameplay Systems Implement state-driven reactor systems: operations, failures, repairs, and progression, supported by lighting and sound that maintain a grounded, horror-leaning tone.

What you'll deliver

Working alongside a Senior Unity Engineer lead, your project deliverables include:

  • A playable core game loop with early “game feel,” focused on mechanics and iteration rather than visual polish.
  • Working 4-player co-op multiplayer with a repeatable local testing setup (server/host + multiple clients) and the primary game loop running end-to-end in a shared session.
  • Nice-to-haves: procedural generation to increase replayability, plus automated tests and lightweight testing infrastructure.

Additionally, as part of the scholarship, we ask that you write a short reflection article at the end of the cohort, sharing your honest experience and takeaways.

Who is the scholarship for

To be eligible, you should be excited about the opportunity and ready to fully commit to the cohort. This scholarship is intended for:

  • Students and new grads who want to build strong professional habits early and turn solid skills into credible, job-ready experience.
  • Hobbyists and career switchers who want to break into the industry with proof beyond solo projects, or ship indie titles with confidence.

Prerequisites

  • You should already be comfortable working in Unity and C#, have participated in a few game jams, and have shipped at least one small project on itch.io or Steam.
  • Come ready to be challenged and to push yourself. The real gap between a hobbyist and a pro isn’t just technical skill—it’s initiative taking, jumping into an existing codebase, and being willing to throw away work that doesn’t serve the game.

What’s included

  • Live sessions Learn directly from real-world experts through live, interactive sessions.
  • Guest lectures 3 guest talks by industry veterans, each focused on their area of expertise.
  • Lifetime access Rewatch recordings anytime and keep access to our internal resource library.
  • Career support Get mock interviews plus portfolio and resume reviews focused on industry readiness.
  • Industry network Join a lasting network of like-minded peers, mentors, and industry professionals.

Curriculum

24 mentor office hours, 12 learning topics. See full curriculum here.

Schedule

Team Sync is the only required session; everything else is optional. Times will be set based on cohort availability, and the schedule may be adjusted as needed.

Day Sync / Standup Meeting / Office Hour
Monday Standup • 5 min Team Sync (Required) • 1 hour
Tuesday Mentor Office Hour • 1 hour
Wednesday Standup • 5 min Project Tag Up • 1 hour
Thursday Mentor Office Hour • 1 hour
Friday Standup • 5 min Studio Office Hour • 1 hour

RealXP Lab is a game dev production knowledge school where students learn by shipping real studio projects, mentored by real-world experts. Go from hobbyist to pro.

About
RealXP Lab

At RealXP Lab, we’re building more than just an education platform—we’re exploring how continuous learning and meaningful work can go hand-in-hand. In a world shaped by rapidly advancing technology, especially AI, it’s time to rethink the traditional notion of a "job" and create systems that support lifelong learning and value creation.

We began with a simple goal: to experiment with such a system by applying it to the game industry. Meaningful work shouldn’t be reserved only for those who’ve mastered their craft—though they certainly deserve it—or for those fortunate enough to land in the right job. By democratizing access, we can foster a more equitable and humanistic future.

 

Why join us

  • Startup-style environment. Join a supportive, fast-moving team with candid collaboration, and low-bureaucracy execution.
  • Creative freedom. Bring ideas, make calls, and directly shape the game’s direction and moment-to-moment feel.
  • Wide exposure. As we expand our studio partnerships, you’ll have opportunities to touch new projects and genres.
  • Flexible hours. Work when you’re sharpest, with light coordination around reviews and syncs.
  • Strong learning culture. Participate in mentor office hours and guest lectures alongside a team that’s always leveling up.
  • Shape the future of learning. Help create a new model of education that bridges learning with work.

 

Join a team of talented individuals who are passionate about games, innovation, and making a real impact.

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