Junior Technical Designer

Sigtrap Games
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Posted
April 14, 2026
Contract
GMT ± 1 hour
Remote

We’re looking for a mid-level or experienced junior Technical Designer to help us make a Unity-based narrative-driven game. You’ll be responsible for designing and implementing simple but satisfying game mechanics, and scripting them around a narrative that blends horror and comedy.

The role is a remote contract for 6-7 months, ideally GMT ± 1 hour.

 

Must-Haves

  • Proficient with either C# or Unity visual scripting
  • Comfortable with core Unity systems like animation, UnityEvents and UI
  • Attention to visual and mechanical detail to make every interaction juicy

 

Nice-To-Haves

  • Experience with FMOD Unity plugin
  • Shipped title(s), particularly on mobile
About
Sigtrap Games

Based in Manchester, England, we’ve been making games that feel great since 2014. As well as our own games, we’ve worked on some amazing projects including SUPERHOT VR Quest, PC Building Simulator, Recompile and many more.

Our debut game Sublevel Zero is an intense zero-gravity roguelike, and our latest game Under Cover is a VR love letter to arcade lightgun shooters.

Sublevel Zero Redux is a roguelite six-degree-of-freedom shooter in a universe where reality is falling apart. Use your zero-g gunship to fight through a vast underground facility, looting advanced weapons to destroy hordes of deadly enemies.

Under Cover is a Lightgun Cover Shooter inspired by arcade classics. Duck to reload with the groundbreaking Active Cover System. Rack up solo or co-op high scores as Red-Eye or Magnum - two undercover agents too cool to stay undercover - in the action-packed buddy-cop campaign.

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