Full-Time or Part-time - 9 month freelance contract.
Remote - Working from Home flexibly around GMT/BST hours plus
ideally meeting for co-working one day a month in London.
Due to our funding restrictions and meetups, applicants must be UK based.
Sketchbook Games are looking for a highly creative and talented Technical Level/ Game Designer who is experienced with the Unreal Engine and can rapidly design and implement mechanics, levels and hook up narrative sequences of gameplay.
We want you to help us make games that have something to say and can make a positive difference for our players' lives. We’re a small team so skills in any other discipline are a great bonus, such as art experience.
Must have:
Design experience of shipping one, or ideally more, commercial games (excluding Itch.io only titles)
Diversity and Inclusion:
We’re keen to attract all kinds of candidates, particularly those from underrepresented groups in the games industry. We aim to continue to build an inclusive environment and commit to continually listening, reflecting and improving our practices and culture.
What you’ll do:
Utilise your Level Design experience to create several different chapters for the game.
Rapidly create and update content in Unreal Engine 5 and Blueprint: Demonstrate advanced skills in quickly creating and iterating on game mechanics and concepts.
Create clean and logical blueprints that are easily readable and usable by others.
Creating, developing and refining game features and solutions.
Conduct and analyse playtests: Learn from the feedback, and iterate to improve game mechanics and player experience.
Some ‘Narrative Sequence Design’ with regards to sequencing our narrative vignettes.
Utilise your experience with Unreal Motion Graphics (UMG), as quite a lot of our gameplay involves Widgets.
Collaborate with art, tech, and narrative teams, as well as our creative director and production to realise a cohesive creative vision while balancing production realities.
Work to flesh out design details, support high-level concepts, and help ensure the game looks and plays beautifully.
Work with our existing systems and have a solid grasp of best practices regarding implementation and blueprinting.
What you’ll bring:
A kind, respectful, self-motivated, and flexible approach to work.
Ability to work well with others as part of a small team.
Great written and verbal communication skills, and an open-minded approach to collaboration.
Professional game design experience designing areas such as gameplay, levels, puzzles, systems and player experience: a bonus if on non-violent/ first person games!
Exhibit excellent problem-solving skills to create innovative technical/ creative solutions.
Ability to assist in decision-making while considering many factors (such as game design, audience and player archetypes) and core principles (e.g. low skill floor, engaging players, elegance/simplicity, having a positive impact).
We offer:
Remote working (team communication and weekly calls via Discord).
Flexible working hours.
A friendly, small but scaling micro-team who’ve shipped a multi-award winning game.
Recruiters: We’re not working with any other recruiters so please don’t reach out to us.
To apply:
Please apply using the ‘Apply for this job’ button below and don’t reach out to us via LinkedIn or email. We kindly ask that you only ask any queries in the Questions section of your application. We’re looking to interview candidates as soon as possible and are looking forward to hearing from you!
About
Sketchbook Games
Sketchbook Games are a small independent studio based on the Suffolk/ Essex border. Our debut game, Lost Words: Beyond the Page is available on Steam, PlayStation, Xbox, Switch and mobile, featuring a story written by renowned games writer Rhianna Pratchett and an orchestral soundtrack by BAFTA nominated composer David Housden.
We are currently working on a new first person game aiming to improve our player’s mental health through a variety of mindfulness techniques and meditations combined with an engaging narrative and puzzles. There’s a reference trailer to give you an idea of the aesthetic we’re aiming for here.
Featured Game
s
Our debut game, Lost Words: Beyond the Page, is a multi-award winning atmospheric puzzler, set between the pages of a diary and a fantasy land.
Featuring a story by renowned games writer Rhianna Pratchett the game ties the narrative into the gameplay in an unusual way, by having the player running on and interacting with words to solve puzzles.
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