
Our team is seeking an experienced Graphics & Animation Engineer to maintain, extend, and optimize our proprietary cross-platform rendering pipeline, 3D and 2D animation systems, and 2D VFX system, as well as the tools needed for modelers, riggers, and animators. Our ideal candidate is capable of juggling these varied responsibilities and demonstrates good judgement for prioritizing tasks, developing specifications for work, and clearly communicating results and rationales for their decisions.
This is a full-time position with the option of working remotely. This position is open only to candidates based in the United States, with a preference for those who can commute to our office in San Francisco when required. Local candidates are eligible for higher base compensation as noted below.
Prerequisites
- In-depth knowledge of DX12 / Metal / Console Graphics APIs
- Strong 3D math skills
- Strong C/C++ skills
- 7+ years of experience and credit on 2+ shipped titles, ideally on one or more consoles in addition to PC
- Strong written and verbal, technical and non-technical communication skills
- Organized, responsible, and able to work independently
- This position is open to US-based candidates only, with a preference for those who can commute to our office in San Francisco when required
Responsibilities
- Work closely with our content team, including our designers and artists, to implement new graphics and animation systems and features
- Work closely with our QA and Engineering teams to track down and fix bugs found in graphics and animation systems
- Maintain, extend, and optimize a proprietary cross-platform rendering pipeline and shaders
- Maintain, extend, and optimize proprietary 2D and 3D animation systems
- Maintain, extend, and optimize a proprietary 2D VFX system
- Maintain, extend, and document tools for modelers, riggers, and animators
Compensation
We are looking for a candidate with seven or more years of experience and who has shipped two or more titles. For those at this level, we offer a base salary of $170,000 to $250,000 depending on experience and ability to commute to our San Francisco office as needed. Our expectation is that more experienced candidates would be able to operate more efficiently and independently and have extensive experience implementing and maintaining a wide variety of graphical and game features. We offer benefits such as 401(k) and health insurance, and we will provide relocation assistance for a candidate who moves near to our San Francisco office from outside the area.
How to Apply
To apply, please follow these instructions exactly:
- Send your resume in the body of an email (no attachments please), with the subject line Graphics & Animation Engineer.
- Complete the questionnaire below and include your responses in the body of the email after your resume. Please label each question by number and in bold above each response. Use your best judgement to respond as thoroughly and concisely as possible, as you might if responding to a colleague. There is no specific expectation for word count. Do not use generative AI tools to respond to this questionnaire; doing so will disqualify you.
Questionnaire
- Why do you want to work at Supergiant Games?
- Describe what an ideal rendering pipeline looks like to you.
- Pick a rendering pipeline or an animation system that you’re familiar with and provide an example of something that it does really well, along with an example of something where it falls short.
- How would you address the shortfall in the example you gave? What are the tradeoffs?
Thank you for your interest. We will follow up with prospective candidates by May 29, 2026.
Creators of Hades, Pyre, Transistor, and Bastion. We're a small independent developer with big ambitions: to make games that spark your imagination like the games you played as a kid.