Mid-Senior Unity Game Developer

Yarn Games
alert with exclamation point inside a cirle
This position has been closed.
No items found.
Posted
April 28, 2026
Contract
GMT ± 4 hours
Remote

Job Title: Mid–Senior Unity Game Developer (Generalist)

Project: Hegemony (Casual Strategy | PC, Unity)

Location: Remote (GMT-friendly)

Type: Contract (Full-time)

 

About the Project

Hegemony is a casual world-conquering strategy game where players make high-impact, big-picture decisions to lead an empire from early history to global domination in a single session.

The game focuses on accessible, fast-paced, systemic gameplay, with continuous expansion, conflict, and progression, without micromanagement or downtime.

The project is already in development, with an established Unity codebase including simulation systems, AI opponents, skill trees, territory specialisation, and real-time control layers.

 

About the Role

We’re looking for experienced Unity developers to take ownership of end-to-end gameplay systems.

You will be working within an existing codebase, extending and improving systems with minimal hand-holding. This role suits developers who are comfortable building and iterating on interconnected gameplay systems.

You will collaborate closely with a small, experienced team across design, engineering, and production.

 

Responsibilities

  • Design and implement gameplay systems in Unity
  • Own features from concept through to implementation and basic testing
  • Work within simulation-driven and event-based systems
  • Collaborate with design to deliver robust technical solutions
  • Write clean, maintainable code and debug where needed

 

Requirements

  • 8+ years in game development
  • At least one shipped PC or mobile title (links required)
  • Strong C# and Unity experience (2021 LTS+)
  • Strong understanding of game systems design (state machines, simulation systems, event-driven architecture, data-driven design)
  • Solid grasp of OOP and design patterns (SOLID, Observer, Strategy, etc.)
  • Experience building gameplay AI (behaviour trees, utility systems, decision-making)
  • Ability to work within and extend an existing codebase independently

 

Nice to Have

  • Experience with strategy or simulation games
  • Familiarity with ScriptableObject-driven systems or event-based architectures
  • Experience with AI-assisted dev tools (Copilot, Cursor, etc.)
  • Rendering or shader experience (URP, Shader Graph, HLSL)
  • Multiplayer or networking experience (future-facing, not required for V1)
  • Experience with Unity testing frameworks

 

What We’re Looking For

  • Developers who are self-sufficient and delivery-focused
  • Comfortable working in a small, senior team with minimal bureaucracy
  • Strong problem-solving ability and pragmatic decision-making
  • A mindset of ownership and accountability over features

 

How to Apply | Please include:

  • Links to shipped games (Steam, App Store, Google Play, etc.)
  • LinkedIn profile link
  • GitHub or portfolio (if available)
  • A short note outlining your experience with similar systems or genres
About
Yarn Games
More Jobs at
Yarn Games
It looks like this team may not have any current job openings. Sign up for our newsletter and we'll be sure to let you know when they post a new role.
You may also wish to check for open roles on their
website.
Recent
Programming & Development
jobs
Thank you for joining! New issues are sent every Wednesday!
Oops! Something went wrong. Please try again.

You must be 18+ to view this job listing

Hey there! This job listing is for a role working on Adult Only games. As such, this listing may contain, reference, or link to sexual, explicit, and NSFW content.
By clicking “View Page” you affirm that you are at least 18 years old.