UI Artist

Afterburner Studios
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Posted
April 2, 2026
Contract
UTC +2 to UTC -8
Remote

We’re looking for a skilled UI Artist that is particularly versed in motion design and Unreal Engine to help us finalize the UI on our latest project. This is a partly technical role, as it requires understanding of UMG and the material shader.

This is a fully remote contract position that we expect to run for approximately three months.

As our studio operates on core hours of 10AM to 2PM ET we will not accept candidates beyond UTC +2 or UTC -8.

 

Responsibilities

  • Build upon the established style and UX to bring screens to a high degree of polish.
  • Work closely with our engineers to ensure art and design are properly implemented in game.
  • Work directly within Unreal Engine to create animations that elevate the presentation level of the UI.

 

Requirements

  • A strong portfolio showcasing a variety of work, with a focus on visual styling.
  • Strong proficiency within Unreal Engine, with a history of experience utilizing it.
  • While we will not require you to implement screens, you will need to have a strong working knowledge of UMG and Unreal’s material shader to bring elements to a high degree of polish.
  • Proven UI experience within the games industry.
  • Excellent communication and collaboration skills, with the ability to work effectively within a small, multidisciplinary team.
  • An openness to both giving and receiving feedback, in order to iterate quickly on solutions, identify problems, and ultimately achieve the best possible results.
  • Creative problem-solving skills and adaptability to changing requirements.
  • Highly self-motivated and proactive, you thrive while working without supervision.

 

Bonuses

  • Work experience on Science Fiction / Science Fantasy projects.
  • UX experience.

 

How to Apply

Please submit your resume (or linkedin) and a link to your portfolio to with the title of the job you are applying for in the subject line.

We look forward to connecting with you!

About
Afterburner Studios

Afterburner Studios was formed in the summer of 2018 by three veteran game devs who were feeling burned out in more traditional development. Our debut title, Dreamscaper, an action roguelike with a lucid dreaming twist, launched in 2021. Since then it has gone on to reach over 600,000 players with an 89% positive rating on Steam.

Our next project is a larger, more ambitious title in the AA space, published by Focus Entertainment – a science fantasy 3D action / adventure blending classic elements with new twists. We’re looking to expand our team with motivated individuals that are excited to work in a small, fast-paced indie studio, in order to make a big impact on our next game.

 

Join the Afterburners

With a wealth of knowledge from more traditional development, we set out to start a studio that allowed us to make games that are fun, player-first, and punch above our weight class. If you’re excited by multidisciplinary collaboration on a highly motivated, small team of crafts people, check out our open roles.

  • Fully Remote & Flexible. We’ve been fully remote from the start, with team members across the globe, encouraging flexible work schedules, so we can work how and when we want.

  • Small Team, Big Impact. Our small team size encourages multidisciplinary collaboration and rapid iteration. Team members play key roles in how our games shape up.

Join us as we break into the AA space and push the quality of indie games with our latest project.

Dreamscaper is an endlessly replayable Action Roguelike with a waking/dreaming gameplay cycle. By night, delve deep into your subconscious, facing nightmares in an ever-changing world filled with unique items, abilities, and challenges. By day, explore the city of Redhaven, build relationships and unlock permanent upgrades in order to take on the next dream stronger than ever.

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