Bad Tasty is a small UK-based indie studio. It is mostly me (Nate), working alongside a number of contractors and freelancers, and The Bagman is Bad Tasty's first game. It’s an authentic 16-bit point-and-click survival horror game, being published by Glowstick Entertainment.
We’re aiming to release the game on PC via Steam, Xbox, PlayStation 4 and 5, Nintendo Switch 1 and 2, mobile, and of course the Sega MegaDrive/Genesis.
You can see the game and download the demo on Steam.
The role
I’m looking for a pixel animator who can also lend a hand with general pixel-art work. This is to help bring The Bagman through the final stages of production.
You’ll be working closely with me through briefs and regular conversations, basically adding that extra level needed to get the game over the line.
This is a hands-on role for someone who enjoys working within an established visual style, is comfortable using limited colour palettes, and can bring character and personality to small-scale pixel animation.
The limitations are important, due to it also targeting retro hardware as it runs on The Sega Megadrive.
Animation will be the main focus, but the work may include:
Please only apply if
Helpful additional skills
It would be especially useful if you can:
Payment
This will be paid, task-based contract/freelance work. Knowing your usual rates or approximate cost per animation will help enormously.
As part of your application, it would be useful if you could provide a rough estimate for:
This can be expressed as an estimated number of hours alongside your hourly rate, or as a flat cost per animation. THIS IS NOT a binding quote. I’m mainly trying to understand whether I have the budget to afford you, as I don’t want to waste anyones time.
How to apply
Because it’s just me processing applications, I’ll primarily be reviewing portfolios and the information you send and won’t be able to go much further.
Please include:
If your portfolio contains a mixture of different kinds of work, please point me towards the most relevant examples so I don’t accidentally miss them.
The process
Reviewing applications may take me a week or so. The last time I put out a call, I received a large number of submissions that used other people’s work/scams, so unfortunately I need to verify portfolios carefully. I will try and get back to everyone once a candidate is selected.
We can communicate through Discord, but if that isn’t your preference, I’m open to other options as long as we can talk back and forth easily and effectively.
Contract length
There should be a minimum of work for over four months, potentially extending for another couple of months depending on the amount of work left.
This could also lead to future work. Once The Bagman ships, I’d like to continue working with people I already know and trust.
Thank you so much for taking the time to read this, and hopefully apply!
No generative AI
Do not apply with AI-generated portfolio work, and do not use generative AI to produce work for the project. I want to work with real artists/animators not a prompt.

Welcome in, you beautiful freaks. BadTasty is an independent game studio based in the Manchester / Rochdale area of the UK, focused on the weird, quirky, and beautiful. My core aim is to explore different avenues of horror, from narrative-driven nightmares and hack-and-slash blood fests to colourful, weird, action-packed madness.
The Bagman is an authentic retro 16-bit horror point and click/survival horror that layers in stealth, commandable NPCS, and gratuitous slasher gore! Time and events continually tick forward, and any of your friends can die. Many paths to follow, multiple endings. Will you survive?