Senior 3D Generalist

Balas Games
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Posted
April 13, 2026
Full Time
Anywhere
Remote

We are Balas Games, an independent studio based in Istanbul. We are a self-funded, experienced team with a proven track record. Our previous title Recycling Center Simulator shipped on PC & Console and achieved strong commercial results. We offer the stability of an established team with the creative freedom of an indie studio.

Now we are looking for a Senior 3D Generalist to join the development of our new co-op PC game project.

We are searching for an experienced artist who can take ownership of 3D asset production from modeling to in-engine implementation. The ideal candidate is comfortable working across environments, props and occasionally creatures, and can deliver production-ready assets with minimal supervision.

This role is ideal for someone who enjoys working in a small, focused team and contributing directly to the visual identity and production pipeline of a PC game.

 

What You'll Be Doing

  • Creating high-quality, optimized 3D assets including props, environment pieces and creatures
  • Producing game-ready models (clean topology, UVs, textures, LODs)
  • Implementing and configuring assets inside Unity
  • Building modular environment assets
  • Assembling scenes and supporting level design with environment assets
  • Optimizing assets and scenes for real-time performance on PC
  • Managing and maintaining art asset libraries and naming conventions
  • Contributing to art pipelines and production workflows
  • Collaborating closely with designers, programmers and other artists
  • Supporting and mentoring other artists when needed
  • Taking ownership of art tasks and delivering assets independently

 

Required Skills & Experience

  • 4+ years of experience as a 3D artist in game development
  • Experience working on PC or console games
  • Experience working on shipped PC titlesStrong skills in Blender, ZBrush and Substance Painter
  • Experience implementing assets in Unity or Unreal Engine
  • Strong understanding of topology, UV layout, texel density and material workflows
  • Experience creating game-ready environments and props
  • Knowledge of real-time optimization (polycount, draw calls, LODs, texture budgets)
  • Experience with modular environment workflows
  • Ability to work across different art styles (stylized or stylized-realistic)
  • Strong communication skills and ability to collaborate across disciplines
  • Comfortable working in small teams with a high level of ownership

 

Nice to Have

  • Experience creating creatures or character assets
  • Experience working on co-op or multiplayer games
  • Experience improving art pipelines and production workflows
  • Shader Knowledge

 

Portfolio Requirements

Please include a portfolio demonstrating game-ready assets, including:

  • Environment assets
  • Props
  • Real-time scenes or in-engine work
  • Examples showing topology, textures or optimization workflows
About
Balas Games

Recycling Center Simulator is a business simulator game with a first person view. Make money from garbage, collect raw materials for your recycling center from different locations, recycle them, make money by producing new products and improve your factory.

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