Brainglyph is a small, fully independent studio based in Copenhagen. We are currently developing Heli.os, our debut title. A third-person shooter roguelike that blends systemic gameplay and knowledge-based progression. The core art direction is already defined, and we are now moving out of pre-production.
Will you be the experienced 3D generalist we are looking for to help us bring Heli.os to its next stage?
The role
We are a small team, so you will work closely with everyone on the team to produce 3D assets that align with the established art direction. A very important part of the role is maintaining visual consistency while expanding and refining the asset library and environments.
Heli.os is a systemic game in which players will be able to create countless types of builds. While the project is not animation heavy, it does feature a strong use of real time visual effects. Experience with VFX (especially in Unity) is therefore a significant plus, though not a requirement.
Heli.os is made in Unity, and we work primarily in Blender.
We don't expect you to take on all of the below responsibility, but the more you're comfortable with, the better:
Here are the formal requirements for the position:
Bonus points if:
Practical details:
You can find more about Brainglyph and Heli.os on our youtube channel or website!
To apply:
Please send your portfolio and a short introduction outlining your experience and relevant projects!

We have worked together for almost two years, since we found out our shared passion for independent game development. We met at the IT University of Copenhagen Master of Sciences in Games Technology, which we completed in June 2024. Our drive and passion brought us closer both professionally and as friends.