3D Generalist

Brainglyph
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Posted
February 12, 2026
Contract
Copenhagen or CET ± 2 hours
Remote

Brainglyph is a small, fully independent studio based in Copenhagen. We are currently developing Heli.os, our debut title. A third-person shooter roguelike that blends systemic gameplay and knowledge-based progression. The core art direction is already defined, and we are now moving out of pre-production.

Will you be the experienced 3D generalist we are looking for to help us bring Heli.os to its next stage?

 

The role

We are a small team, so you will work closely with everyone on the team to produce 3D assets that align with the established art direction. A very important part of the role is maintaining visual consistency while expanding and refining the asset library and environments.

Heli.os is a systemic game in which players will be able to create countless types of builds. While the project is not animation heavy, it does feature a strong use of real time visual effects. Experience with VFX (especially in Unity) is therefore a significant plus, though not a requirement.

Heli.os is made in Unity, and we work primarily in Blender.

 

We don't expect you to take on all of the below responsibility, but the more you're comfortable with, the better:

  • Modelling and texturing characters, environments and props
  • Scene assembly and set dressing in Unity
  • Lighting and overall visual polish
  • Creation of VFX in Unity with either Shuriken or VFX Graph

 

Here are the formal requirements for the position:

  • Past experience as 3D artist or generalist
  • Strong understanding of form, composition, colour, lighting, and atmosphere
  • Confidence working within an established art direction
  • Experience preparing assets for real time engines
  • Ability to work independently within a small, focused team

 

Bonus points if:

  • You had experience woeking on a shipped title
  • You have experience with real time VFX, especially in Unity.

 

Practical details:

  • Location: Copenhagen or remote within ± 2 hours of CET
  • Small, fully independent team
  • Close collaboration and hands-on development process
  • Contract details discussed based on experience

 

You can find more about Brainglyph and Heli.os on our youtube channel or website!

 

To apply:

Please send your portfolio and a short introduction outlining your experience and relevant projects!

About
Brainglyph

We have worked together for almost two years, since we found out our shared passion for independent game development. We met at the IT University of Copenhagen Master of Sciences in Games Technology, which we completed in June 2024. Our drive and passion brought us closer both professionally and as friends.

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