Gameplay Combat Animator (UE5)

TigerRoll Studios
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Posted
February 5, 2026
Freelance
Anywhere
Remote

Seeking UE5 Combat Animator for "Elden Ring" Style Action-RPG (Freelance/Hourly)

 

The Project:

We are developing a multiplayer action RPG in Unreal Engine 5 set in a dark, low-fantasy universe. The gameplay targets the "Defensive Trinity" of combat (Parry, Dodge, Block) with a focus on heavy, deliberate, and high-consequence encounters similar to Elden Ring.

 

The Role:

We are looking for an experienced Gameplay Animator for ad-hoc, hourly work. This role is less about keyframing from zero and more about editing, refining, and expanding high-quality marketplace asset packs to fit our specific combat design.

We need someone who can take a "good" base animation and turn it into a "perfect" gameplay asset that feels responsive and heavy.

 

Key Responsibilities:

  • Asset Pack Extension & Modification: Take existing combat animations and create additional animations that suit the specific gameplay of the project.
    • E.g. Turning a root-motion forward lunge into a "neutral" in-place variation while keeping the style consistent.
  • Technical Polish: Fix foot sliding, adjust timing/spacing for game feel, and ensure weight transfer is realistic.
  • UE5 Implementation: Own the pipeline. We do not want FBX files that need 20 minutes of debugging. We need animations that are imported, retargeted, and checked for Root Motion correctness in-engine.
  • Root Motion Management: You must understand how to edit animations specifically for Motion Warping and Stride Warping systems (e.g., stripping forward movement for specific variants).
  • Strong portfolio showing 3rd Person Combat Animation (Melee focus).
  • Deep familiarity with Unreal Engine 5 animation pipelines (Skeletons, Retargeting, Root Motion settings).
  • Ability to edit existing baked animation data cleanly (Graph Editor proficiency).
  • "Plug-and-Play" Delivery: You are responsible for ensuring your files work in Unreal immediately upon delivery.

 

Nice to Have:

  • Experience with Cascadeur or similar physics-assisted animation tools.
  • Experience setting up Animation Montages or Anim Notifies.

 

Logistics:

  • Type: Freelance / Hourly (Ad-hoc).
  • Workload: Higher intensity for the next 4-8 weeks to build the core library, followed by ad-hoc maintenance and expansion.
  • Location: Remote.

 

To Apply:

Please submit an expression of interest to our online application form, including links to your best combat animation work!

About
TigerRoll Studios

Tigerroll Studios is an independent UK developer building The Freeblades, a multiplayer co-op dungeon-adventure RPG in Unreal Engine 5 — gritty low-fantasy, souls-like combat, infinitely scaling dungeons. The project is now public on Steam and open for wishlists and playtest sign-ups.

We're a small remote team, hiring contract and freelance talent across disciplines as we build toward our demo.

The Freeblades is a Multiplayer Co-Op, Dungeon-Adventure RPG set in a gritty, low-fantasy Medieval world ruled by noble houses, magical cults, and tribal monsters.

Order of the Elements is a challenging oldschool online RPG with modern graphics, dark themes and risk-reward themed gameplay. It takes inspiration from legends such as Zelda, Runescape, Elden Ring, World of Warcraft and entices players to explore an unforgiving open world.

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