Seeking UE5 Combat Animator for "Elden Ring" Style Action-RPG (Freelance/Hourly)
The Project:
We are developing a multiplayer action RPG in Unreal Engine 5 set in a dark, low-fantasy universe. The gameplay targets the "Defensive Trinity" of combat (Parry, Dodge, Block) with a focus on heavy, deliberate, and high-consequence encounters similar to Elden Ring.
The Role:
We are looking for an experienced Gameplay Animator for ad-hoc, hourly work. This role is less about keyframing from zero and more about editing, refining, and expanding high-quality marketplace asset packs to fit our specific combat design.
We need someone who can take a "good" base animation and turn it into a "perfect" gameplay asset that feels responsive and heavy.
Key Responsibilities:
Nice to Have:
Logistics:
To Apply:
Please submit an expression of interest to our online application form, including links to your best combat animation work!

Tigerroll Studios is an independent UK developer building The Freeblades, a multiplayer co-op dungeon-adventure RPG in Unreal Engine 5 — gritty low-fantasy, souls-like combat, infinitely scaling dungeons. The project is now public on Steam and open for wishlists and playtest sign-ups.
We're a small remote team, hiring contract and freelance talent across disciplines as we build toward our demo.
The Freeblades is a Multiplayer Co-Op, Dungeon-Adventure RPG set in a gritty, low-fantasy Medieval world ruled by noble houses, magical cults, and tribal monsters.
Order of the Elements is a challenging oldschool online RPG with modern graphics, dark themes and risk-reward themed gameplay. It takes inspiration from legends such as Zelda, Runescape, Elden Ring, World of Warcraft and entices players to explore an unforgiving open world.