Seeking UE5 Combat Animator for "Elden Ring" Style Action-RPG (Freelance/Hourly)
The Project:
We are developing a multiplayer action RPG in Unreal Engine 5 set in a dark, low-fantasy universe. The gameplay targets the "Defensive Trinity" of combat (Parry, Dodge, Block) with a focus on heavy, deliberate, and high-consequence encounters similar to Elden Ring.
The Role:
We are looking for an experienced Gameplay Animator for ad-hoc, hourly work. This role is less about keyframing from zero and more about editing, refining, and expanding high-quality marketplace asset packs to fit our specific combat design.
We need someone who can take a "good" base animation and turn it into a "perfect" gameplay asset that feels responsive and heavy.
Key Responsibilities:
Nice to Have:
Logistics:
To Apply:
Please submit an expression of interest to our online application form, including links to your best combat animation work!

Passionate developers bringing immersive digital experiences to life, powered by Unreal Engine.
Order of the Elements is a challenging oldschool online RPG with modern graphics, dark themes and risk-reward themed gameplay. It takes inspiration from legends such as Zelda, Runescape, Elden Ring, World of Warcraft and entices players to explore an unforgiving open world.
The game has a medieval 'Game of Thrones' theme; historical realism with hints of magic, unclear morals and dark elements.
The game is in alpha development with a trailer, steam page and a playable demo which you can access via subscription.