Senior Environment Artist

Brightrock Games
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Posted
January 8, 2026
Contract
UK & EU
Remote

We are a plucky, independent, fully-remote video game studio primarily based in the UK, and makers of the widely praised and highly-rated Galacticare and War for the Overworld. The core team has joined together from all over the world because of a shared passion for building brighter universes. Our goal is to continue creating genre-twisting 3D simulation and management games; and if we can do it with a quirkily British sense of humour, then all the better!

We are seeking a Senior Environment Artist to join the team working on Kaiju Cleanup for a 6-month contract.

You will be joining a highly passionate team of developers, helping us push and blend the boundaries of traditional game genres. As a Senior Environment Artist, you will be integral to shaping the visual identity of our worlds - translating high-level design concepts into immersive, readable, and technically sound 3D environments.

 

Responsibilities

As Senior Environment Artist, you will:

  • Lead World-Building: Work alongside the Art Lead and Designers to create, set-dress, and polish high-quality 3D environments that support gameplay and are optimized given tight performance constraints.
  • Asset Creation: Model and texture a wide range of assets, from modular building kits to unique "hero" props, ensuring they fit our established visual style.
  • Pipeline & Mentorship: Provide guidance to the art team on best practices for environment workflows, including modularity and trim sheets.
  • Collaboration: Effectively collaborate with the design team to ensure environments aren't just pretty, but also functional for game mechanics and UI requirements.
  • Technical Art Integration: Work within Unity to set up materials, develop prototype block outs, implement final art assets, and work with the VFX team to bring your environments to life.

 

Requirements

We are looking for someone who has demonstrable experience in creating stylised or semi-realistic environments, possesses a keen eye for architectural storytelling, and thrives on the unique challenges of building assets for novel games within a tight-knit indie team.

  • Senior Level Experience: You have a portfolio demonstrating high-quality environment work on at least one shipped title (ideally in the PC/Console space).
  • 3D Mastery: Expert proficiency in industry-standard tools like (Blender or 3ds Max preferred). 
  • Texturing Expertise: Deep understanding of PBR workflows (Substance Suite preferred).
  • Unity Native: Extensive experience working directly within Unity, including Prefab management, ProBuilder (or similar), and the Universal Render Pipeline (URP).
  • Artistic Eye: A strong grasp of composition, colour theory, and lighting to guide the player’s eye within complex scenes.
  • Indie Spirit: You’ll have a passion for working in a small indie games development team, where collaboration matters more than titles, and everyone contributes to creating something special.

 

Desirable

  • Performance Optimization: Experience managing draw calls, LODs, and texture atlasing to keep our games running smoothly.
  • Technical Art Skills: Ability to tweak lighting within Unity to help deliver the scene.
  • 100m³ of Unobtainium.

 

Please Note: This is a 6-month contract, remote-working position, open to anyone within the UK & Europe.

About
Brightrock Games

We’re a small, stable indie studio in the heart of Brighton, UK. We’ve been on a bit of a journey.Now we’re in the enviable position of being able to embark on our NEXT BIG THING. We’ve learned lots from making our highly-praised first game, War for the Overworld, and we’re taking those lessons forward into our new project.

You can be a part of this future.

We’re looking for people that live and breathe games like we do, that are willing to challenge tradition, and that have the drive and attention to detail needed to get a great game out the door. We want people that know their stuff, but who are always pushing to learn more – we learn things from each other every day, and each of us is deep diving into our specialties so we can get better. Being a specialist is one thing of course, but in a team this small you’ll also need to balance a fair few hats on that bonce of yours as well.

If you can do all that, well then maybe we ought to be having a chit-chat!

We pride ourselves on the strength of our core team, but we also work with a bunch of awesome freelancers.

Relax and unwind by cleaning up the world’s biggest corpses either solo or co-op. In a Cleaning Sim like no other, in [Kaiju Cleanup](https://store.steampowered.com/app/3729700/Kaiju_Cleanup/), your job is to slice up and tidy away Kaiju carcasses, leaving the city clean and serene. Until the next Kaiju attack, obviously.

Galacticare is a hospital management game in a weird and wacky sci-fi universe. In a colourful world rife with death and disease, design and manage perfectly functioning hospitals orbiting volcanic planets, deep-space graveyards, and psychic alien deities! With an offbeat narrative that twists together a ragtag group of eccentrics, the game takes you on a journey beyond managing a hospital. From your assistants - a dejected AI bureaucrat and Medi, a tireless janitorial robot - to the variety of consultants you’ll hire and bring along on your journey, the characters will grow beside you as you progress deeper through the story.

War for the Overworld is an original Dungeon Management Game with a dark sense of humour. Players build their very own dungeon with unique rooms, deadly traps and despicable minions. They face off against goodly heroes and vicious rival Underlords to conquer the realm of Kairos, across a number of game modes including multiplayer and a fully voiced acted campaign.

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