Dreamthorn fuses deckbuilder creativity with top-down tactical combat and ARPG loot. Players team up for bite-sized, roguelike campaigns where every card is earned strictly through gameplay - no pay-for-power! - unlocking wildly unique characters ranging from dual-wielding mutant wizards to charismatic cannibal princesses.
We are looking for talent to build an innovative RPG set in a world of beauty and horror.
About the Role
All our gameplay and systems logic happens on our custom server architecture written in 100% Rust.
Tasks include:
Do you love engineering and want to build the beating heart of the game? Read on for how to apply.
Compensation
As an indie studio we don't compete with AAA compensation. We have the budget to deliver the game and we'll pay you what we can. But our biggest advantage is a great project worth being passionate about. Making a great game means letting people work on tasks they are excited about if at all possible and welcoming feedback on all levels - from minor design details to high level lore and game-design. We're a studio where your effort matters.
We offer long-term, full-time (or part-time) contracts that also include a predictable profit-sharing model on top of your fixed compensation.
Location
The studio is based in Norway, though all positions are remote. While the timezone is centered around Europe, the team currently spans from the Americas all the way to East Asia.
How to Apply
You may notice our lists of "requirements" are somewhat minimal. This does not mean we hire anyone. If anything, we are quite picky. Rather it is a hint that the email below goes directly to the studio lead. That is - we will let you write and explain who you are and show us that you are highly capable and motivated.
To apply, send us your portfolio, resume or words to demonstrate who you are and what you can do.