QA Tester

Crytivo
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Posted
August 17, 2026
Full Time
UTC-3 hours
Remote
$1,000-$2,000 USD per month

About Autonomica

Autonomica is an open-world survival, farming, and automation game currently in development for PC.

Players explore a seamless world, build and automate production systems, farm and develop resources, restore abandoned infrastructure, and uncover the story behind a failed scientific operation involving temporal anomalies.

The game combines survival, sandbox building, farming, factory automation, exploration, and cooperative multiplayer.

We are looking for an experienced QA Tester to help us test increasingly complex and interconnected gameplay systems as the project grows.

 

About the Role

This is a full-time remote position for someone with professional QA experience who enjoys digging into complex systems, reproducing difficult issues, and helping developers turn problems into clear, actionable tasks.

We are not looking for someone who simply plays the game and reports that something is broken. We need someone who investigates why it broke, under what conditions, and how reliably it can be reproduced.

 

What We're Looking For

  • Professional experience in game QA or software QA
  • Ability to write clear, concise, and reproducible bug reports
  • Experience with Jira or similar issue tracking systems
  • Experience with Plastic SCM, Git, Perforce, SVN, or another version control system
  • Fluent written and spoken English
  • Experience working remotely with distributed teams

 

A strong candidate should naturally investigate questions such as:

  • Does the issue reproduce from a fresh save?
  • Does it reproduce from an existing save?
  • Does it happen in sandbox mode?
  • Is it present on another branch?
  • Does it reproduce on the latest main branch?
  • What is the smallest possible setup that still causes the problem?

 

Bug Investigation

You should be comfortable collecting everything developers need to investigate an issue:

  • Clear reproduction steps
  • Save files
  • Screenshots and videos
  • Logs
  • Build and branch information
  • Hardware specifications when relevant

You should understand reproducibility, regression risk, and how to isolate the conditions required for a bug to occur.

 

Testing Experience

We are looking for experience with:

  • Initial build verification
  • Regression testing
  • Exploratory testing
  • Feature verification
  • Systematic checklist-driven testing
  • Testing complete gameplay loops before releases

 

Community and Player Reports

Part of the role involves investigating issues reported by players.

You should be comfortable taking an incomplete or unclear player report, asking the right questions, reproducing the issue, and turning it into a useful development task.

Experience communicating professionally with players and gaming communities is a strong advantage.

 

Nice to Have

  • Experience testing Unity games
  • Experience with survival, sandbox, simulation, or automation games
  • Multiplayer testing experience
  • Performance testing experience
  • Hardware compatibility testing
  • General understanding of game development workflows

 

Conditions

  • Remote, full-time position
  • Working schedule aligned around UTC-3
  • $1,000-$2,000 USD per month depending on experience and availability
  • Stable, long-term work on Autonomica
  • Paid time off after 6 months
  • Compensation reviews as the project develops and your responsibilities grow

 

We are looking for someone methodical, analytical, organized, and comfortable taking ownership of their work. If your first reaction to a bug is: “Can I reproduce this? Under what conditions? What is the smallest setup that still fails?”, you will probably fit the role well.

About
Crytivo

Crytivo is an independent game developer and publisher. We are currently developing Autonomica, an open-world survival, farming, construction, and automation game for PC with cooperative multiplayer and story-driven exploration.

Autonomica is an open-world survival automation game where biological resources become chemical reagents, reagents become machines, and machines restore a world destabilized by temporal experiments.

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