Unity VFX Artist

Curiomatic
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Posted
December 31, 2025
Part Time
Anywhere
Remote

At Curiomatic, we’re passionate about bringing game worlds to life. We’re currently hiring for a Unity VFX Artist to join our team and contribute on all matters relating to custom shaders.

Key Responsibilities

  • Create outstanding VFX artwork that is consistent with the high quality Curiomatic is known for.
  • Keep abreast of new trends and new technologies in the industry and how they could be applied to improve the output of the environment team in the future.
  • Attend weekly meetings with the team to review progress and provide feedback.

Required Skills and Experience

  • Mastery of Unity, Shader Graph and C#.
  • Proficient in cutting-edge techniques and technology related to shader art and a desire to share your knowledge with the team.
  • Able to proactively self-organize, self-motivate, and prioritize work.
  • Excellent communication skills and a team-player attitude.
  • Comfortable with both providing and receiving feedback to and from groups of junior artists, contractors, and Creative Director.

The Ideal Candidate

  • Has a love of stylized artwork/games.
  • Is able to take and interpret direction and constructive criticism.
  • Can work as part of a team and independently.
  • Isn’t afraid to ask questions.
  • Is able to effectively collaborate with game designers.
  • Has a creative and passionate approach to solving problems.

How to Apply

Interested? Please email your application, attaching your cover letter, CV/Resume, and portfolio link with the subject line: Job Application: Unity VFX Artist.

About
Curiomatic

Do you have and a passion for bringing worlds to life? If you find joy in learning new skills and devising creative solutions, we may just have a spot on our team for you!

At Curiomatic, we believe small teams can make a big impact. Whether developing our own original projects or collaborating with partners to bring their visions to life, we deliver work that consistently exceeds expectations.

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