We are looking for a 3D Artist to join our small, fully remote team, working on our successful 1980s-inspired police action sandbox, The Precinct (PC & current-gen consoles).
This is a generalist role with a primary focus on environment and world-building. You’ll be creating grounded, believable urban spaces – everything from modular building kits to street-level detail – helping bring our neon-noir city to life.
Responsibilities
Requirements
Desirable
About You
You’re comfortable working in a small team where everyone wears multiple hats. You take ownership of your work, manage your time effectively, and communicate clearly with others.
You care about the small details that make environments feel believable, and you’re happy working in an iterative pipeline – getting assets in-game quickly, refining them over time, and balancing quality with efficiency. You can judge the appropriate level of detail that is required on assets that are used in a top-down game.
You’re able to source reference from the real world and movies / TV shows, but able to balance this against expectations and game design considerations.
You seek and take feedback well, and you’re not afraid to offer your own opinions too.
Details
Portfolio
Please include a portfolio showcasing your strongest 3D work. We’re particularly interested in environment-focused work that demonstrates scale, modularity, and real-world believability. Clearly indicate any pieces that involved collaboration or the use of AI tools.
Why Join Us?
How To Apply
Email your CV and portfolio with a subject line of “3D Artist”.
You are Officer Nick Cordell Jr. in The Precinct. As a rookie beat cop fresh out of the Academy, you’re on the front line of defence for Averno’s citizens. Dive into a world of thrilling car chases, sandbox crimes, and a healthy dose of 1980s noir as you protect the populace and solve the mystery of your father’s murder in the line of duty.
Inspired by classic GTA, American Fugitive is a modern take on sandbox action, offering a new 3D top-down open-world single-player experience. Developed by Fallen Tree Games, the two studio founders have extended AAA backgrounds; including titles such as TimeSplitters, Crysis, Black, and Goldeneye 007: Reloaded.