3D Animator/Generalist

Falsework Studio
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Posted
September 3, 2025
Contract
PT ± 3 hours
Remote

Falsework Studio is looking for a short term 3D animator/generalist. We’re working on the demo for our debut video game, Spider Lily: a cinematic puzzle-platformer set in the afterlife. You’ll help bring stylized characters, creatures, and environments to life. You can view an early prototype teaser here.

This is a paid, remote, short term, contract role, running through September to the end of November. Our team works both on location in California and remote, operating primarily through Discord, with regular weekly standups on Mondays via Google Meets. Due to the time sensitive and technical nature of this role, this project will not accept work created using Gen AI.

Here's what we're looking for:

  • Proficiency with 3D modeling and animation software (Blender, Zbrush, Maya, etc…)
  • Experience with stylized modeling & texturing
  • Must Have: Experience and familiarity with Unreal Engine 5, with a solid understanding of player controllers and Blueprints
  • Ability to create expressive animations, using existing concept art and designs
  • Hands-on experience integrating art and animation into gameplay systems
  • A strong communicator and collaborator
  • Ability to work quickly with feedback and iterations
  • Able to work primarily in a PST time zone

Here's what you’ll gain:

  • Help define the look and feel of an emotionally-driven indie game
  • Portfolio pieces highlighting stylized art + animation
  • Work with a talented team of artists and game engineers

To apply:

Please send the following with the subject line APPLICATION: 3D Animator/Generalist:

  • Resume
  • Portfolio with relevant work
  • Your availability and hourly rate

Applications who do not provide all of the above, or who do not have the necessary Unreal/Blueprints experience, will not be considered. Thank you for your understanding!

About
Falsework Studio

falsework builds temporary structures for play, thought, and disruption. We work with artists who unsettle cultural feedback loops, moving across media to make space for new ways of sensing and telling.

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