We're looking for one or more Game Tools programmers to join our team. Your code will ship in thousands of games - including award-winning and best-selling ones - and you'll also work on different tools/prototypes all around game development (from Editor to Runtime, plus some projects commissioned by third parties).
Responsibilities
ℹ️ P.S. If you're passionate about this role, don't worry too much in case you don't exactly fall in one or more bullet points / categories below (any of them). We all learn and start from somewhere; please let us be the one who decides if you're a fit, don't automatically exclude yourself as you might never know!
Requirements
Nice to have
Job Type
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We're a small games development team all around Italy 🇮🇹. We love creating games focused on the relationship between narrative and gameplay, usually with a dreamy and magical setting.
We also develop tools for other game teams/studios to help them along their gamedev journey. For example, our "Text Animator for Unity" has been chosen by best-selling, award-winning games since 2020 (Cult of the Lamb, Dredge, Slime Rancher 2, Peglin and many more), and won the "Unity Best Artistic Tool" Award in 2023.
Behind the scenes, we're currently working on an unique and experimental game, and we are expanding the "tools" team to work on new exciting stuff as well.