Game Tools Programmer

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May 2, 2024
Full Time

We're looking for one or more Game Tools programmers to join our team. Your code will ship in thousands of games - including award-winning and best-selling ones - and you'll also work on different tools/prototypes all around game development (from Editor to Runtime, plus some projects commissioned by third parties).



  • Creating new assets/plugins following the company's roadmap (their category will vary in different areas/systems of game development).
  • Taking care of our live products (e.g. Text Animator, which is being used in games like Cult of The Lamb, Dredge, Peglin and much more), from support/fixes (e.g. following its Discord server) to adding new features.
  • Work on B2B projects/tools for third party companies / commissioned by them.


ℹ️ P.S. If you're passionate about this role, don't worry too much in case you don't exactly fall in one or more bullet points / categories below (any of them). We all learn and start from somewhere; please let us be the one who decides if you're a fit, don't automatically exclude yourself as you might never know!



  • Strong programming skills (C# or C++) with a keen eye to performance
  • Experience in the Unity or Godot game engine.
  • Ability to work in a team and work to feedback.
  • Passionate about learning new systems and workflows.
  • Professional understanding of the English language (but you're already reading here so it shouldn't be an issue).


Nice to have

  • Knowledge of IMGUI and/or UI Toolkit for Unity, or the Control Nodes for Godot (especially in Editor).
  • Previous experience making custom tools in Unity/Godot, and/or node-based frameworks.
  • Familiar with Unit Testing and CI/CD.
  • Previous experience making different games / prototypes (any genre).
  • Eligible to work and located in Italy.


Job Type

  • Open to both full time, part time and contract (including freelance or hiring) based on candidate.
  • Remote, with flexible working hours and days.
  • One position is available right now; others will do from Q3 2024



To apply, please click the button below.


We're a small games development team all around Italy 🇮🇹. We love creating games focused on the relationship between narrative and gameplay, usually with a dreamy and magical setting.

We also develop tools for other game teams/studios to help them along their gamedev journey. For example, our "Text Animator for Unity" has been chosen by best-selling, award-winning games since 2020 (Cult of the Lamb, Dredge, Slime Rancher 2, Peglin and many more), and won the "Unity Best Artistic Tool" Award in 2023.

Behind the scenes, we're currently working on an unique and experimental game, and we are expanding the "tools" team to work on new exciting stuff as well.

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