General Artist (3D)

Febucci
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Posted
October 7, 2026
Freelance
Anywhere
Remote

‍Location: Full remote or hybrid (Turin, Italy)

Contract: Freelance

Duration: Project based first, potential hiring later

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We're looking for a passionate artist to work on an unannounced game, inspired by PSX titles.

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About Febucci

We are a small games development team all around Italy. We create indie games experimenting with player choices, atmosphere and the relationship between game mechanics and narrative.

We also help game developers create their own games, from our tools (like Text Animator) to tutorials and blog posts.

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About the game

We are working on an unannounced game inspired by PSX titles, from simple shapes, small textures and a few well-chosen details.

Even if cannot reveal much publicly yet (but will do during our first calls), just know that our inspirations are Outer Wilds, Voices of the Void and [REDACTED], and very much prefer a good and compelling atmosphere, than realism and pixel-perfect models.

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What you will do

We are looking for a person that can help us with:

  • Leading the art direction of our project(s), from moodboards to final/polished assets and levels.
  • Create 3D assets for the game, mainly environments / sceneries
  • Create textures (256px) to fit the game’s visual direction
  • Set dress game levels directly in Godot (it's easy!), by using your assets
We have many areas of interest that might work out for you (e.g. UI, 2D Art, or 3D), which is why we are keeping this position more general and are directly looking for more people to work with.

More generally, being a small team means that you will have a lot of agency. Ask us questions, drown us with questions about the lore, directions and more, and we will be more than enthusiast to create something that will make you, the team and the players happy.

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What we are looking for

We’d love to see your style, your ideas and how you approach making art for a game. What we are / are not looking for:

❌ AI generated art or portfolios

❌ Characters only (we mostly need environments!)

✅ Portfolios that clearly showcase your work (personal projects count!)

✅ Worked on at least one commercial project (it's okay if it didn't ship)

✅ Available from early 2027

⭐️ Godot or Unity experience

⭐️ You are also also comfortable with 2D

⭐️ Experience with PSX style assets

You don’t need to match every point above; we have a thousands projects and you might be a match for this or other projects, now or in the future! (Let us choose you instead of auto-filtering you out!)

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Apply

You can apply via the button below! We are excited to discover a bit about you too.

P.S. I know the market is brutal as of now, and we will do our best to reply to you as soon as possible (after closing the form and reviewing everyone). That said, please do not use AI to compile nor write the form. We are humans, working with humans and making games for them as well. Lets keep our communications human too, especially where they matter the most.

Thanks for reading, and have a lovely day!

Federico - Febucci Team

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P.S We are not looking for service providers or outsourcing studios at this time. Sorry!

About
Febucci

We're a small games development team all around Italy 🇮🇹. We love creating games focused on the relationship between narrative and gameplay, usually with a dreamy and magical setting.

We also develop tools for other game teams/studios to help them along their gamedev journey. For example, our "Text Animator for Unity" has been chosen by best-selling, award-winning games since 2020 (Cult of the Lamb, Dredge, Slime Rancher 2, Peglin and many more), and won the "Unity Best Artistic Tool" Award in 2023.

Behind the scenes, we're currently working on an unique and experimental game, and we are expanding the "tools" team to work on new exciting stuff as well.

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