Character Animator

Feel Free Games
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This position has been closed.
Posted
November 28, 2022
Full Time
CET +/-2 Hours
Remote

We’re an experienced team who are having a lot of fun working on a 3D retro country life sim with RPG vibes.

Why don’t you join us?

Are you a talented Blender character animator who excels at making stylised characters come alive?

Do you have excellent character modelling and texturing skills in Blender and a proven track-record of using classic animation principles, for example, squash/stretch, anticipation, follow-through, overshoot etc, in your work?

Do you enjoy the process of perfecting your characters and animations based on feedback from the rest of the team and external playtesters?

Do you love pixel art, low-poly modelling/animation and old skool retro gaming?

If so, we might have the perfect job for you.

 

The person we’re looking for should be able to:

  • Transform concept art of a character into a textured and rigged low-poly pixel-art 3D character in Blender.
  • Convey story and dialogue to players via your characters and animations.
  • Use feedback to perfect your characters and animations through iterative design.

 

Bonus points for:

  • A proven track-record as a character modeller and animator on critically acclaimed games.
  • Experience importing and configuring characters in Unity (including blend trees).
  • A passion for gaming and an almost encyclopaedic knowledge of good and bad animations in other games.

 

In return, we can offer you a full-time job on our team (40 hours per week), a salary that matches your skill level and experience - and a friendly and fun work environment without overtime and crunch time.

Our office is based in the Netherlands.

Working remotely is only an option if you can attend our daily meetings, playthroughs and developer sessions so you’ll need to be in or close to the Central European Time Zone.

 

Does this sound like you?

Great!

To apply, you will need to complete an unpaid test assignment before the 1st of January 2023.

  • Your submission will only consist of video(s) and screenshots.
  • We will not use your 3D model and animations in our game.
  • To avoid bias, your submission will be anonymised while we evaluate it.

 

Brief:

1. We would like you to create, texture and rig a low-poly pixel art 3D character with a single texture in Blender based on the following concept art: ConceptArt

Here are some examples of existing concept art that was turned into animated 3D characters in our game: SampleCharacters

  • The pixel density for the character’s head should be 96 pixels per meter.
  • The pixel density for the character’s body should be 64 pixels per meter.

2. The next step is to use Blender to create 1 looping animation showing the character running - and 1 animation showing the character pushing a heavy crate.

Here is the Blender crate model we would like you to use for the 2nd animation (it is intentional that the pixel density is only 32 pixels per meter for this model): SampleCrate

 

Deadline:

The 1st of January 2023.

 

Deliverables:

Please send the following via email before the 1st of January 2023:

  1. Your full name.
  2. A link to your portfolio/showreel with relevant examples of character models and character animations that you've worked on.
  3. Your expected rate per month in Euros (€) based on your experience as a character animator.
  4. How many hours you can work for us per week.
  5. The date when you can start.
  6. Your location and timezone. Working remotely is only an option if you can attend our daily meetings, playthroughs and developer sessions so you’ll need to be in or close to the Central European Time Zone.
  7. A link to your resume/CV.
  8. A download link to the video(s) of your 2 character animations and screenshots of the character, both with and without a wireframe overlay. Please do not attach those files to the email.

No other text (or cover letter) is needed.

Please write ‘Animator: Your name’ in the subject line of the email.

Best of luck with your submission!

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