3D Art Intern (Summer Internship)

Fire Hose Games
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Posted
March 29, 2023
Intern
Anywhere
Remote

Fire Hose Games is looking for a 3D Art Intern to join our team working primarily on an unannounced project. You will work with developers and artists to help design, model, and texture 3D assets for a sci-fi space game. This internship is open to students enrolled in a Bachelor's or Master's degree program with an anticipated graduation in Spring 2025 or earlier. The internship is full-time and paid, and runs over the summer.

Our studio is fully-remote, so interns who can sync with U.S. East Coast hours may work from anywhere. Start and stop dates are flexible to work around the student’s schedule. This is an opportunity to build skills and relationships while also doing meaningful art work on a commercial game title. We strongly encourage applicants with diverse backgrounds and voices to apply. We hope to hear from you!

 

Responsibilities

  • Create and integrate 3D assets into Unity with correct mesh, texture, and shader representation
  • Model and texture 3D spaceship components
  • Assist artists in acquiring reference material and creating rough sketches for ships, props, and backgrounds
  • Work with game designers to incorporate feedback and iterate on assets
  • Assist artists with polishing and tuning background art

 

Qualifications

  • Candidates must be enrolled in university (or equivalent) and entering into their third or fourth year of undergraduate education, studying at the graduate level, or recent post-graduates (graduated in 2023)
  • Candidates must have a demonstrated interest in game development and 3D art
  • Must have an exemplary portfolio that demonstrates good understanding of art and art workflows for machines, props, weapons, and industrial design
  • Basic 3D box and hard surface modeling skills
  • Experience with Maya, Blender, or similar 3D modeling software
  • Experience with Substance Painter and Photoshop (for texturing purposes)
  • Available to work full-time for about 12 weeks
  • A serious willingness to learn

 

Preferences

  • Ability to conceptualize, present, and execute ideas
  • Experience with PBR workflow
  • Experience with Unity engine is a big plus
  • Familiarity with procedural art asset creation would be beneficial

 

Additional Information

All your information will be kept confidential according to EEO guidelines.

About 
Fire Hose Games

Fire Hose Games is the Boston-based (but fully-remote) independent game development studio behind titles such as Techtonica, Go Home Dinosaurs, Catlateral Damage, and 20XX.

We pay good salaries and our generous benefits package includes health care, dental, unlimited vacation/sick time, 401(k) with matching, excellent maternity/paternity leave, and flexible work hours. Fire Hose hasn’t crunched in years and we don’t intend to start.

  • We Support Our Team. Fire Hose is an inclusive, collaborative, and empowering environment where every team member has the ability to be heard and contribute. We thrive on mutual respect, kindness, and empathy, and we strive to embody those elements in all of our projects, no matter the size.

  • Diversity Matters to Us. We welcome new perspectives, personalities, and practices that allow us to build better, more inclusive games. We’re committed to offering a safe work environment for our team and cultivating respect in our player communities for marginalized voices.

Our company culture is inclusive, supportive, and fun. We strongly encourage applicants with diverse backgrounds and voices to apply, and consider relevant experience in all its forms. We hope to hear from you!

Featured Game
s

Techtonica is a first-person factory building game set beneath the surface of an alien planet. Work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.

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