3D Character Artist & Animator

Frostwood Interactive
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Posted
May 15, 2024
Contract
Anywhere
Remote

We are seeking a talented 3D artist specializing in character and creature design to work on Frostwood’s latest project on a part-time, contract basis. While the ideal skillset would include animating the characters as well, you’re welcome to apply if you are solely a 3D character artist without experience in animation.

Currently, the job posting is specifically for the vertical slice stage for a period of 2-3 months, starting immediately.

 

Responsibilities:

  • Determine the appropriate level of detail for character models to optimize performance and ensure game-readiness while maintaining visual quality.
  • Work with the Creative Lead to translate 2D character concepts into 3D character models, specifically 4 humanoid and 2 non-humanoid (creature/monster) characters.
  • Create textures, materials and UV map the character models.
  • Rigging and animating all character models, utilizing a combination of automated solutions like Mixamo for basic animations and handcrafted animations for any special sequences.
  • Implement rough lip sync and facial plus full body animations for cinematic sequences.

 

Requirements:

  • A portfolio demonstrating a range of character and creature designs and animation work.
  • Strong understanding of rigging and facial animation techniques.
  • 1-2 years experience in character and creature design for games or related industries.
  • Proficiency in 3D modeling software such as Maya, Blender, or equivalent.
  • Good communication skills and the ability to collaborate effectively with team members.
  • Familiarity with game engines such as Unity or Unreal Engine.
  • Passion for psychological horror games and media, especially titles like Silent Hill and an understanding of the impact of character design on the player experience.
About 
Frostwood Interactive

Frostwood Interactive is a Mumbai-based game studio dedicated to creating immersive gaming experiences. The studio strives to create cinematic, atmospheric single-player games that center around emotional and cathartic storytelling.

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