Gameplay Programmer

Giant Sparrow
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Posted
August 15, 2025
Contract
PDT ± 4 hours
Remote

We're looking for a programmer who can collaborate with designers to transform clunky-but-interesting prototypes into robust and delightful gameplay experiences.

Our new game is about a field biologist interacting with a wide variety of mundane and fantastical creatures. We're trying to create moments that echo the mesmerizing strangeness and familiarity of real-life encounters with wild animals. Like a grub crawling on a hand, a starfish waving its arms, or a lizard emerging from its shell but filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito.

In this game creatures ARE gameplay so a lot of what you'll focus on will be finding programmatic ways to help our creatures feel more unsettlingly alive when players interact with them. That's likely to include a mix of animation, physics, AI, and gameplay programming. It's OK if you don't have direct experience in all these areas but you should have a background that includes technically complex, player-facing systems.

 

What you'll do here

  • Collaborate with designers to build and refine gameplay prototypes, eg making a prehensile tongue that can "crawl" around the environment in a suitably stretchy, squishy way
  • Refactor one-off prototypes into flexible systems we can use throughout the game
  • Build player movement and camera systems
  • Build physics-based gameplay

 

Must haves

  • 4+ years of experience as a professional game developer
  • Comfortable with vector math and basic physics
  • Strong background in C++
  • Unreal experience

 

Nice to haves

  • An interest in science and biology
  • An interest in procedural animation
  • An interest in AI behavior and flocking systems

 

This is a fully remote role. If you're outside of US timezones we ask that your day includes at least 4 hours of overlap with the team between 9am - 6pm, PDT.

If you think you'd be a good fit, please contact us.

About
Giant Sparrow

Giant Sparrow is a small video game company focused on creating surreal experiences people have never had before. Our dream is to make the world a stranger, more interesting place. We're based in Los Angeles, CA.

What Remains of Edith Finch is a collection of short stories about a cursed family in Washington State. Each story offers a chance to explore the life of a different family member and ends with their death. The goal is to create an experience that encourages players to feel humbled and astonished by the vast and unknowable world around us.

The Unfinished Swan is a game about exploring the unknown. The player is a young boy chasing after a swan who has wandered off into a surreal, unfinished kingdom. The game begins in a completely white space where players can throw paint to splatter their surroundings and reveal the world around them.

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