Technical Game Designer

Giant Sparrow
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Posted
January 27, 2024
Full Time
Anywhere
Remote

We're looking for a technically-minded designer who can dream up and then build a wide variety of lively prototypes.

Our new game is about interactions with urban wildlife so the prototypes will focus mostly on trying to create a sense of life with gameplay that feels fleshy, surprising, and strange. Like a scene where you're a ladybug crawling on a hand and player control switches back and forth between being the ladybug and being the hand. Or any of the scenes from this reference video we made but with more of a Jim Henson vibe.

You'll be joining a small, senior team (4 people for the next year) and you should be skillful and scrappy enough to single-handedly develop initial ideas into playable 3D prototypes. They don't have to be beautiful, just emotionally expressive.

 

What you'll do here

  • Build rapid gameplay prototypes
  • Tune controls for characters and cameras
  • Level design and scripting
  • Watch regular playtests and discuss feedback

 

Must haves

  • Be able to make gameplay prototypes that have a playful sense of life to them
  • That's it

 

Nice to haves

  • An interest in science and biology
  • Experience with Unreal and Blueprint scripting
  • Experience with modeling tools like Blender or Maya

 

This role could be fully remote or you can join us in Los Angeles if you'd like.

 

To apply

Please include a short description of a memorable experience you've had with a wild animal along with links to projects you've worked on and a note about where you found our listing.

About 
Giant Sparrow

Giant Sparrow is a small video game company focused on creating surreal experiences people have never had before. Our dream is to make the world a stranger, more interesting place. We're based in Los Angeles, CA.

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