We're looking for a technically-minded designer who can dream up and then build a wide variety of lively prototypes.
Our new game is about interactions with urban wildlife so the prototypes will focus mostly on trying to create a sense of life with gameplay that feels fleshy, surprising, and strange. Like a scene where you're a ladybug crawling on a hand and player control switches back and forth between being the ladybug and being the hand. Or any of the scenes from this reference video we made but with more of a Jim Henson vibe.
You'll be joining a small, senior team (4 people for the next year) and you should be skillful and scrappy enough to single-handedly develop initial ideas into playable 3D prototypes. They don't have to be beautiful, just emotionally expressive.
What you'll do here
Nice to haves
This role could be fully remote or you can join us in Los Angeles if you'd like.
Please include a short description of a memorable experience you've had with a wild animal along with links to projects you've worked on and a note about where you found our listing.
Giant Sparrow is a small video game company focused on creating surreal experiences people have never had before. Our dream is to make the world a stranger, more interesting place. We're based in Los Angeles, CA.
What Remains of Edith Finch is a collection of short stories about a cursed family in Washington State. Each story offers a chance to explore the life of a different family member and ends with their death. The goal is to create an experience that encourages players to feel humbled and astonished by the vast and unknowable world around us.
The Unfinished Swan is a game about exploring the unknown. The player is a young boy chasing after a swan who has wandered off into a surreal, unfinished kingdom. The game begins in a completely white space where players can throw paint to splatter their surroundings and reveal the world around them.