Unity Developer

Growth Designs
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Posted
November 12, 2025
Contract
Anywhere
Remote

We’re looking for a Unity developer to help build Supermarket Music, a three-arc, eighteen-episode visual novel rhythm game. You’ll take point on the Unity side — maintaining our core framework, implementing new features, and helping the creative team translate scripts, music, and animation into playable scenes.

This is a hands-on role with room to grow. You’ll be working directly with the creative director (who describes himself as a “young-old Shigesato Itoi dollar-store edition”) — so expect a mix of chaos, collaboration, and actually shipping things.

 

Responsibilities

  • Lead Unity development for upcoming episodes and systems.
  • Build and maintain clean project architecture for easy content updates.
  • Implement menus, dialogue, branching logic, and rhythm gameplay.
  • Integrate art, voice, and music assets per episode.
  • Track work and milestones using Jira or Trello.
  • Create light documentation and tools for future contributors.

 

You’ll Fit If You

  • Are comfortable in Unity + C#.
  • Communicate clearly and enjoy collaborative direction.
  • Know your way around a TMS (Jira, Trello, etc.).
  • Enjoy storytelling and games with emotional or musical DNA.
  • Want to help shape a small but ambitious indie project.

 

Details

  • Paid, flexible, and remote.
  • Perfect for students or early-career developers.
  • Credit in shipped episodes + potential long-term studio role.

 

Why Join

We’re early-stage but serious about finishing. You’ll join a small, collaborative crew with creative freedom, ownership, and visibility into every part of production. If you’re passionate about narrative games, music-driven gameplay, and projects that swing between heartfelt and absurd — this is the one.

 

Growth Designs is a small, creative studio building strange, heartfelt projects with care and humor. If that sounds like your speed — let’s talk.

About
Growth Designs

Growth Designs is a small creative studio led by writer, musician, and creative producer Shaun — focused on blending story, music, and emotion into games that feel personal, weird, and alive. We work with a tight-knit team of artists, voice actors, and developers who come from film, animation, and indie game backgrounds. Our goal is simple: make heartfelt, handcrafted experiences that could only come from a small team that cares.

Supermarket Music is a visual novel rhythm game told across three arcs and eighteen episodes. It follows “Family Man,” a washed-up TV dad trying to reconnect with the world through music, surreal dreams, and broken VCR tapes. It’s part coming-of-age story, part satire of internet culture, and part fever dream about what happens when nostalgia goes too far.

You don’t have to imagine it — you can watch the animated pilot on YouTube, which doubles as the opening episode of the game. Seeing it gives a clear sense of the tone, humor, and world we’re building — the game expands on that universe through interactive storytelling, choices, and rhythm-based sequences scored by original music from the show’s creators.

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