Animator

Hooked
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Posted
May 11, 2026
Freelance
Anywhere
Remote

Position Details:

  • Type: Freelance, hourly pay with potential for full-time
  • Location: Remote

 

🎮 What You'll Do:

  • Create high-quality 3D animations for characters, creatures, and props that bring our world to life.
  • Animate humanoid skeletons with believable weight, timing, and personality across gameplay, cinematics, and ambient actions.
  • Implement and import animations into Unity, setting up animator controllers, blend trees, and state machines.
  • Develop physics-based animations and simulations (ragdolls, cloth, secondary motion) to enhance realism and immersion.
  • Collaborate closely with designers, programmers, and the art team to ensure animations align with gameplay feel, narrative tone, and visual direction.
  • Iterate quickly based on feedback and optimize animation assets for performance.

 

🕵️‍♂️ What We're Looking For:

  • Strong portfolio/showreel showcasing 3D animation work, including humanoid character animation and prop animation.
  • Proven experience animating in industry-standard software (Maya, Blender, 3ds Max, or similar) and exporting clean rigs and animation data to Unity.
  • Solid understanding of the 12 principles of animation, body mechanics, and acting/performance.
  • Hands-on experience with Unity's animation systems: Animator, Mecanim, humanoid rig retargeting, blend trees, and animation events.
  • Familiarity with physics-based animation techniques (ragdoll setup, active ragdolls, cloth, IK).
  • Ability to work independently, respond to feedback, and meet deadlines.
  • Excellent collaboration and communication skills.
  • Experience animating directly within Unity (Timeline, Animation window) is a plus.
  • Scripting experience in C# is a plus but not required.
  • Prior work on horror games, especially stylized or atmospheric ones, is a plus.

 

🌟 Why Join Hooked?

Flexible work hours and fully remote position.

Opportunity to grow with the studio, with potential for a full-time role.

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