Engineer

League of Geeks
alert with exclamation point inside a cirle
This position has been closed.
Posted
May 2, 2022
Full Time
Melbourne, AUS
Remote
$63k - $88k p.a AUD

At League of Geeks we are passionate about creating successful, unique games that break the mould. We are looking for experienced engineers who can bring a diverse set of skills, life experience and positivity to our team. You will be capable of creating innovative game experiences in collaboration with others, while diversifying and honing your own skills.

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

We are committed to building one of the best working environments in the world and you will become a core member of the LoG family making that a reality. Not to mention you’ll be part of our planning meetings, design discussions, and of course Friday afternoon events, weekly LoG Dog Day, and more.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Videogame development experience using C#/C++.
  • Shipped at least one commercial videogame.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.
  • Ability to work independently; managing time, task lists and workflow with ease.

Responsibilities:

As an Engineer here at League of Geeks, you will…

  • Implement game features and integrate engine features as needed to support desired gameplay.
  • Adapt games made in Unity to multiple game platforms.
  • Work independently to complete assigned projects with limited supervision.
  • Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyze code performance.
  • Document technology implementation details.
  • Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events, including monthly get-togethers.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How We Work:

  • Autonomy with Purpose
    We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.
  • The Three C's
    All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.
  • People Make Product
    Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.

How We Hire:

We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.

  1. Confirmation Email. You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.
  2. Meet 'n' Greet. The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.
  3. Reference Checks. We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.
  4. Technical Interview. Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.
  5. Fireside Chat with LoG's Founders. This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.
  6. Offer. If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to: engineer.job@leagueofgeeks.com

In your cover letter, please tell us in 250 words or less, what you feel is the single most formative lesson you’ve learned in your experience programming videogames, and why. There are no wrong answers here. It can be as specific or broad as you wish and from any point in your career.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $63k - $88k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

About League of Geeks

“Crafting inspiring videogames and enthralling worlds, with exceptional people.”

League of Geeks (you can call them LoG) is a “Triple-i” videogame development studio in Melbourne, Australia, most well-known for their seminal digital board game, Armello.

Torchbearers, trailblazers, tastemakers, rebels. This family of ambitious makers is united in their drive to endlessly evolve the craft and culture of videogames.

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