Audio Engineer

Mobius Digital
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Posted
May 14, 2026
Full Time
L.A. or United States
Hybrid
$104,000 to $105,000

APPLICATION DEADLINE: Thursday, May 28th at 9AM Pacific Time

 

We are expecting a large number of applications, and we are a small team committed to reviewing every single one. We’ll be accepting applications until the above deadline, then close applications until we can process all of the first applications. If few enough applications move on to the next stages of the process, we may open up applications again, but we think that scenario is unlikely. So if you’re here and you’re interested, please apply before the deadline!

 

Location

Hybrid with a few days a week in-office near Downtown Los Angeles preferred, but full-time remote within the United States (core hours 11am-4pm Pacific Time) is acceptable. Relocation support available. 

 

Timing

Full time position starting as early as July 2026 and ideally no later than September 2026

 

Compensation

  • Annual salary: $104,000 to $105,000
  • Health, dental, vision insurance
  • 401k (no company match)

 

Job Description

We are looking for two mid-level software engineers to join our small, tight-knit team and help us build our next project. However, we are looking for experience in a few different areas of specialization. When applying, please indicate which specialties you’re interested in. You are welcome to express interest in more than one!

 

Specialties:

  • DevOps/Infrastructure
  • Audio
  • Creature/NPC AI

 

Please also note that Mobius does not allow the usage of Large Language Models and similar generative AI tools (e.g. ChatGPT, Claude, Copilot) as part of our work.

 

Core Qualifications

Regardless of specialty, all engineers at Mobius work closely with the rest of the team and are expected to contribute to the realization of a shared creative vision. We iterate quickly, playtesting as often as every two weeks, and engineers are an important part of that loop. You should be comfortable working with team members to clarify ambiguous requirements, care about the quality and maintainability of your code, and be willing to revisit and redesign the systems you make in response to changing design and playtester feedback.

 

Core Required Skills

Skills we expect a new hire to have already

  • Solid foundation in software engineering (data structures, algorithms, OS concepts)
  • Comfort with mathematics concepts relevant to 3D game development (algebra, 3d vectors, transformation matrices)
  • Comfort giving and receiving technical feedback (e.g. code review)
  • Experience with technical collaboration via source control
  • Ability to independently design and plan small- and medium-scope systems (such as an individual interaction or game mechanic), and collaborate on the design of larger systems (such as the game’s save system)
  • Soliciting input from appropriate stakeholders when making project decisions
  • Comfort collaborating across disciplines (design, art, audio, etc.)
  • Shows care for the context of tasks and the larger goal, versus just checking off requirements

 

Core Recommended Skills

Skills we expect a new hire to have already or learn within the first 6 months

  • Proficiency with C# and the Unity game engine
  • Proficiency implementing gameplay features and core systems of a video game
  • Proficiency with Git
  • Familiarity with game development pipelines and workflows
  • Familiarity with debugging and profiling tools
  • Comfort reading technical papers to implement cutting edge techniques

 

Core Bonus Skills

Skills we don’t require, but are worth mentioning in your cover letter and at your interview!

  • Prior work experience at a small/indie game studio
  • Shipped at least one game
  • Proficiency with C++ and low-level memory management
  • Familiarity with game physics concepts (e.g. momentum, friction, torque, integration)
  • Experience with platform certification and submission pipelines
  • Experience writing networking code
  • Experience working on a live game or service

 

Specialty: Audio

We are looking for an engineer with a good ear for audio who can work hand in hand with our audio designer(s) and creative director to integrate the sounds and music of the game to a high level of quality. An ideal candidate would have a background in audio engineering as well as software development, and be passionate about creating a sonic experience that is immersive and true to the world we’re building.

 

Required Skills

  • An ear for identifying audio issues (e.g. missing sounds, popping, stuttering/crackling, incorrect volume, incorrect spatialization)
  • Experience integrating audio middleware into a game engine (e.g. Wwise, FMOD)
  • Experience collaborating directly with audio designers and/or composers
  • Familiarity with real-time audio systems and their constraints
  • Familiarity with audio design concepts (e.g. mixing, reverb, compression)

 

Recommended Skills

  • Experience with audio middleware design/authoring tools (e.g. Wwise, FMOD Studio)
  • Experience writing plugins for audio middleware in C++
  • Experience with voice limiting/audio priority systems
  • Experience with audio accessibility features (e.g. visualized sound indicators, mono mixdowns, subtitle/caption systems, and audio description hooks)
  • Understanding of spatial audio and environmental audio design
  • Profiling of audio systems to meet memory and CPU performance constraints

 

Bonus Skills

  • Background/experience in music or audio design
  • Familiarity with DAWs
  • Familiarity with platform-specific audio APIs (XAudio2/WASAPI, CoreAudio, PS5 audio SDK)
  • Experience with adaptive/interactive music systems
  • Experience with procedural audio or DSP programming
  • Shipped or worked on a game where audio played a central role in the player experience
  • Shipped or worked on a game with a nontrivial amount of voice acting

 

Application Process

APPLICATION DEADLINE: Tuesday, May 28th at 9AM Pacific Time

Please click the apply button and fill out the application form.

  • You’ll want the following prepared:
  • Your resume or CV
  • A short cover letter (under 1 page) explaining why you are interested in the position
  • A minimum of 3 references of people you’ve worked with in a software/game engineering capacity. At least one reference should be able to speak to your ability for each specialty you are applying for. References can be professional, teachers, fellow students, game jam teammates, etc.
  • If you have questions, you can reach out to us via email at jobs@mobiusdigitalgames.com - please include [2026 Software Engineer] in the subject line.

If we would like to move your application forward, we will contact you to set up video-call interviews with different members of the team. Please note that video-call interviews will be recorded. The current interviews we expect to have are:

  • An initial screening interview
  • A general engineering interview
  • An interview for each specialty you expressed interest in
  • A final fit check

 

Mobius Digital Games provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, pregnancy, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. If you need a reasonable accommodation to complete the application or interview process, please contact us at jobs@mobiusdigitalgames.com so we can discuss your request.

This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

About
Mobius Digital

Masi Oka, star of Heroes and Hawaii Five-0, founded Mobius Digital to assemble a creative team capable of producing innovative and unique games. He hired a small crew of people who had previously worked on critically acclaimed independent games such as Elsinore, Paralect, Walden, and the student version of Outer Wilds.

That team produced 3 independent iOS and Android games. The company then increased in size as they grew into a Console/PC game studio and released Outer Wilds in May 2019. Most recently, Mobius developed an expansion for Outer Wilds, called Echoes of the Eye, released in September of 2021.

Mobius is a small studio that makes games we’re passionate about. We promote a healthy hybrid work environment where people can experiment in weird and wonderful ways. This causes no shortage of opportunities for learning and growth working with our team.

 

Our Core Values

We are an independent game studio based in downtown Los Angeles that believes in these core values:

  • Exploration: We view games as portals into new worlds that challenge what the player knows. We want our games to scratch that itch of venturing off into the unknown, of finding out what the darkness has to offer. Seriously, Apollo 13 and Majora's Mask get referenced in our office daily.
  • Cultural Collaboration: Our founder, our team, and our families have roots the world 'round. We're proud of our diverse heritage, and we seek to make art and games that combine our unique backgrounds.
  • Emotional Impact: We don't make games to make a quick buck--we make games to make a difference in our players.
  • New Perspectives: We strive to create game mechanics, worlds, and experiences that inspire our players to think of the world in a new way.

Winner of Best Game at the 2020 BAFTA Games Awards and named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop.

A strange satellite photo that can’t be explained. A new museum exhibit that marks the trailhead for one last journey into the wilds. Should you pull at the thread and unravel the solar system’s deepest secret, or is some knowledge better left in the dark?

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