Morning Crescent
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November 4, 2023
Full Time

We are Morning Crescent, a new, fully remote indie video game company, working on our first title, Deicide. It is a semi-stylized boss rush game with a twist on the Ancient Egyptian gods. We are looking for a talented 3D game Rigger/Animator to bring these characters and memorable fights to life full-time.


Responsibilities :

  • Rig/skin the different characters/props models and work in collaboration with the 3D Artist and Programmer to make sure everything works accordingly in game.
  • Animate humanoids and creatures of different shapes and sizes, some with wings, tails, etc...
  • Come up with unique animations with a lot of personality for each boss based on the ideas of the Creative and Art Directors.
  • Create epic in-game cinematic animations and set up cameras/shots based on the storyboard and feedback of the creative teams, with some creative freedom.


Requirements :

  • Portfolio / Showreel showing your work.
  • A strong understanding of animation concepts, such as demonstrating intense poses, timing, and weight.
  • Experience in creating animation cycles, poses, and combat animations.
  • Experience with facial animations and expressions on humanoids
  • Experienced keyframe animator
  • Rigging/Skinning expertise
  • Experience with addressing feedback and working with a team.


Nice to have :

  • Worked professionally on a video game involving combat as a gameplay animator.
  • Experience with VFX animation, especially 2D VFX animation
  • Experience working with Unity


We offer :

  • Flexible working hours with a 4-day workweek
  • Fully remote work
  • Competitive salary and profit sharing
  • Very inclusive and welcoming environment
  • Small and friendly team


To apply :

To apply, please send us an email with your CV/résumé and your portfolio/showreel.

Morning Crescent

Born from a love of video games, we are a fully remote, international, small indie company based out of Kuwait. We strive to create games with unique mechanics and engaging gameplay. Our company is built around a player-first mentality. That means only releasing games when they are ready and with no predatory microtransactions. Furthermore, as we are a small team, we understand the issues prevalent in the gaming industry. As such, we provide many benefits to our employees, such as no-crunch assurances, paid days off + public holidays, and profit incentives on top of a competitive salary.

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