We're building a 2D roguelike shooter inspired by Nuclear Throne, but in high-definition 2D graphics. The game also seeks to innovate and push the genre forward in terms of aesthetics and design.
Project Overview
Role: 2D Artist
You'll handle a significant portion (upwards of 50%) of all visual assets and animations: characters, enemies, weapons, environments, effects, UI, etc. You'll work with custom engine tools to integrate art within the game. You'll work very closely with the main developer (me), and together the two of us will define the art style and implement all the assets.
What We're Looking For
Compensation
Paid. Details to be discussed.
We will share more information about the project with selected candidates.
For more information about me (the main developer), you can check out my personal website.
To Apply
Send an email with a portfolio and a brief introduction.