2D Artist

Pere
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Posted
January 9, 2026
Contract
Anywhere
Remote

We're building a 2D roguelike shooter inspired by Nuclear Throne, but in high-definition 2D graphics. The game also seeks to innovate and push the genre forward in terms of aesthetics and design.

 

Project Overview

  • Genre: Fast-paced roguelike shooter
  • Art Style: Fully 2D HD (not pixel art); exact style yet to be found
  • Current Progress: Finishing demo/prototype
  • Timeline: Starting early 2026, aiming for 1-1.5 year development
  • Team: Currently 2 members (programmer/designer/artist/director + musician/sound designer); looking for a 3rd (you). We are in the EU but we accept members from anywhere (remote).
  • Engine: Custom engine

 

Role: 2D Artist

You'll handle a significant portion (upwards of 50%) of all visual assets and animations: characters, enemies, weapons, environments, effects, UI, etc. You'll work with custom engine tools to integrate art within the game. You'll work very closely with the main developer (me), and together the two of us will define the art style and implement all the assets.

 

What We're Looking For

  • Strong fundamentals in 2D art
  • High creativity
  • Excellent sense of aesthetics
  • Familiarity with roguelikes and action games with 2D graphics
  • Portfolio demonstrating these qualities

 

Compensation

Paid. Details to be discussed.

 

We will share more information about the project with selected candidates.

For more information about me (the main developer), you can check out my personal website.

 

To Apply

Send an email with a portfolio and a brief introduction.

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