Pushing Vertices is looking for a contract 3D Unity programmer. We are developing for Steam/PC and potentially other platforms.
We are working on RollerGirl, an Adventure-Narrative game set in the 2000s. All about music, rollerblading and exploration.
We are looking for a programmer to iterate on the existing third-person character controller which is of a rollerblading character. We are looking for someone with an eye/aptitude for player movement and game feel. You will also be helping with implementing UI/post-processing effects and general programming/testing/iterating of core features.
This would be a part-time, fully remote contract position.
We highly encourage applicants from underrepresented communities to apply.
Key Responsibilities:
Requirements:
Nice to haves:
This is a short contract position over 8 months with the potential for extension depending on future funding.
We are a small team and we are looking for someone comfortable with remote work and working around EDT time zone (UTC -4).
Pushing Vertices is a small fully remote team based in Ontario, Canada. We are a team-oriented studio that values the input of all team members equally. We are working on our first title, RollerGirl.
You can learn more about our game on X (Twitter) and our DevBlog.
RollerGirl is a chill Adventure-Narrative game set in 2010 in small-town Ontario. Explore the local neighbourhood on rollerblades as Naomi. Talk to locals, listen to music and explore!