UI Developer (Godot)

Quirkitt
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Posted
January 5, 2026
Contract
GMT-5 to GMT+9
Remote
€400-1200 per milestone

We're looking for someone whose love language is making interfaces feel good. You'll shape game interactions with us, then make it real, building and polishing them in Godot. We give you the backend, you make the frontend shine.

Responsibilities

  • Build complete UI systems and scenes connecting to existing backend hooks
  • Design and program tactile interactions: dragging items, opening boosters, choosing items to swap
  • Implement animations using Tweens and AnimationPlayer
  • Polish based on feel and feedback

How We Work

You get a milestone like "merchant shop" or "item customization interface." We throw at you backend hooks and napkin sketches to figure it out together: what works, what's stupid, what'll actually feel good. Then you do your thing: GDScript, containers, animation tweens, hook it to the backend, make it actually work and look sick.

Required Skills

  • Experience with GDScript
  • Experience with Godot's UI container system and layout management
  • Proficiency with Godot's Tween system for smooth, responsive motion
  • Portfolio showing polished UI/UX work in Godot or similar engines
  • Ability to create "joy moments" and satisfying micro-interactions
  • Understanding of game feel

Nice to Have

  • Knowledge of UX concepts (aesthetic-usability effect, skeuomorphism)
  • Shader experience for UI effects and visual polish
  • Understanding of motion design principles ("motion creates emotion")
  • Experience with Godot particle system

Work Structure

Contract role, milestone-based pay. Milestones are focused chunks of work, ranging between €400-1200 each depending on scope and impact on the project. Finish a big milestone fast? You still get the full rate. We care about shipping quality work, not counting hours. If we click and you'd like to stick around we'd love to figure out how to make this long-term.

FAQ

Q: I'm a junior dev, can I apply?

A: We value skills over titles. We don't care whether you are "Junior" or "Senior", can you make buttons feel good to press? Can you make a card satisfying to drag? If you like doing this kind of work, shoot your shot.

Q: I don't hit every single requirement in the list...

A: You know that stat where women only apply if they meet 100% of requirements while men apply at 60%? Yeah, don't do that. Requirements are a wishlist, not a bouncer. If "making the UI feel good" sounds fun to you, shoot your shot.

Q: Can I work on other stuff as well?

A: Yeah, obviously. We're not keeping you locked in our basement as our secret UI wizard. Take other gigs, work on your own stuff, touch grass. The thing we care about is to be available when needed and to respect the milestone deadline we agreed on.

How to Apply

Email us with:

  • Quick intro about who you are, your experience with Godot and what gets you yapping about interfaces.
  • Portfolio showing UI stuff you've built: Show us you know how to make things feel good to use
  • What's your availability in the coming months
About
Quirkitt

We're Quirkitt! (quirk+kitten, quirk+kit, or quirk-it… you pick), made of individuals who like things that are odd, peculiar or with a twist. We are starting a studio building on 6+ years of experience in game dev, from Minecraft IP ports to Hytale. Our first title will be a roguelite deckbuilder where you gamble with your life.

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