Steel Anvil Studios is hiring a Pixel Art / UI Artist to finish the art for All Luck No Law, a tactical roguelite dice/card game built in Godot for PC / Steam Deck / Mac.
This is a contract role (rate negotiable). Work starts ASAP. Hiring is happening now.
About the Game
You are Chance Dallow — a sassy, sarcastic thief who believes consequences only happen to other people. Every action, from picking a lock to talking your way past a patrol, plays out as a tactical dice puzzle where strategy meets chaos.
Your dice bag is your character sheet. Your card deck is your gear. Your Luck is your only lifeline. Across the city's crooked districts, you'll take contracts from rival guilds, raid procedurally generated buildings, and gamble every turn between greed and survival.
It's a deckbuilder for dice, a roguelike for thieves, and a city that doesn't care how clever you think you are — until you prove it.
The Role
We need an artist to take over and produce the art for the entire game. That means owning the visual identity from current programmer-art placeholders through to final, polished, production-ready assets.
You will work directly with the designer and engineer to replace rough assets and establish a cohesive look for equipment, encounter screens, card frames, ability UI, guild hall / meta screens, icons, typography, and VFX support. The current art is functional programmer placeholder. You will be shown the bad versions and asked to make them good.
What We're Looking For
Nice to have:
The Art Style:
We’re looking to recreate that sweet spot of high definition pixel art from the 90s. These are some of the games with art that we love:
Selection Process
We will review portfolios, conduct interviews, and select up to three artists to complete a paid spec work assignment. After reviewing the spec results, we'll choose an artist for the full contract.
Paid Spec Work
Before the full contract begins, selected artists will complete a paid spec assignment:
The exact tasks and full style/game context will be provided in a work packet after selection. You will be working on real parts of the actual game, building from the current programmer art as reference.
All completed and paid-for work will be considered the property of Steel Anvil Studios.
Task Overviews
Candidates will complete the following tasks. Each is a real piece of the game, and each is designed to test a different part of the art skill set.
Logistics
To Apply
Send an email with your portfolio, a short note about why this project interests you, and your availability / timezone. We read every application.

You are a thief named Chance Dallow -- sassy, sarcastic, a bit irresponsible, and absolutely certain that consequences only happen to other people. Every action, from picking a lock to talking your way past a patrol, plays out as a tactical dice puzzle where strategy meets chaos.
Your dice bag is your character sheet -- upgrading dice builds power, but also risk. Your card deck is your gear -- equipping the right gear at the right time determines the tricks you can use to mitigate the RNG. Your Luck is your primary resource and your only lifeline. When it runs out, so do you.
Across the city’s crooked districts, you’ll take contracts from rival guilds, raid procedurally generated buildings, and gamble every turn between greed and survival.
All Luck, No Law is a deckbuilder for dice, a roguelike for thieves, and a city that doesn’t care how clever you think you are -- until you prove it.

👋 Nate from Work With Indies here. Just a quick FYI that while the project lead has a background in web3, he has confirmed that "adding web3 to this game is a terrible idea and would make it actively worse."